Quote Originally Posted by Foot
I don't think you've really met my objection. If someone wants to play so that the consul can only be used in foreign wars then that mechanism is already there; we give certain generals the consul traits and the player chooses that general to lead the army into foreign wars.

What you are suggesting, and unless your further detail changes this substantially, is to restrict all players so that they must essentially only use the consul to conduct foreign wars, even if those players don't want. That has never once been our project goal. Our game is a sandbox, we give the initial start positions, and try to put some interesting mid-game stuff in as well (eg reforms), but we have never wanted to restrict how a player plays the game.

However, I am ready to listen, so please do go into this in more detail. I'm sure the roman guys will be very interested.

Foot
That may be because I'm not entirely sure what your objection is. I'm merely suggesting that 'when in Rome, do as the Romans did'. Thanks to the hard work and dedication of EB members there are many other factions with which to play if one finds their historical political/military system too restrictive.

The current in-game Consuls arrive so rarely that if anything they inhibit roleplaying in the manner you describe. Using that system your armies will very very rarely be lead by characters, because they very rarely get the Consul trait with which to roleplay.

Cheers,

Quilts