Quote Originally Posted by Quilts
That may be because I'm not entirely sure what your objection is. I'm merely suggesting that 'when in Rome, do as the Romans did'. Thanks to the hard work and dedication of EB members there are many other factions with which to play if one finds their historical political/military system too restrictive.

The current in-game Consuls arrive so rarely that if anything they inhibit roleplaying in the manner you describe. Using that system your armies will very very rarely be lead by characters, because they very rarely get the Consul trait with which to roleplay.

Cheers,

Quilts
I have no objection to the idea at all, as long as it is a choice of the player to use it. If we were to include it in an official EB release, some players would feel unduly restricted if they could only lead armies with a consul character - some people just don't want to play like that.

If your idea is to increase consul avaliability then we would gladly like to hear your plan, but I certainly would not want a moral penalty to armies if I lead them with a non-consul character. Thats all I'm saying.

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