Fair enough. Forgive me, but I don't think I'll ever get used to the concept of anyone wanting to play the Romani any other way than historically, and by that I don't mean historical expansion or anything along those lines. The symbiosis between their political and military systems is.....well, fascinating.Originally Posted by Foot
Yes, I would be hoping to substancially increase Consular availability. One a year would be desireable, with Praetors becoming available as their territory increases.
Regarding the morale penalty. In the system I'm envisioning, it would only occur when the army was outside Roman territory. Anybody could lead an army in Roman territory, to prevent undue advantage to the player when Consuls are far away, but I suspect your objection was far more general.....yes?
Also, to simulate the occasional 'Scipio Africanus/Pompey etc' there should also be a rare trait that gives some characters the ability to lead armies outside Roman Territories without penalty.
As an aside, the morale penalty only 'surfaced' when I was looking at how a system like this could be implemented on the RTW engine, as opposed to the MTW2 engine, where a loyalty penalty would be far more appropriate.
My next Question
Is there a limit to the number of characters (male, female and children) that can exist in a family tree at the start of the game?
Cheers,
Quilts
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