Quote Originally Posted by Quilts
Hi,

Had some thoughts about depicting the concept of 'Imperium' for the Romani.

'Generally', during the Republic, power was only invested in Consuls to wage wars, but more relevant to my ideas/thoughts, wars in foreign lands. This system began to break down towards the Mid-Late Rebublic for numerous reasons, which can also be taken into account, but I'll stick with the main question to start with. So-

Is it possible, through traiting, to give some feel for this uniquely Roman concept (Imperium) by limiting foreign wars to Consuls, so that if your not a Consul, and in a non-Romani controlled territory, you incur severe penalties to your personal traits/morale (or for EB2, all of the above plus lowered loyalty ).

This would encourage players to only use Consuls for foreign conquests and the AI could get one of those hidden traits that give them more command stars.....maybe?

So before I go any further, can someone with good traiting know-how please answer this question. Much appreciated!

Cheers,

Quilts
The Republican-era consuls when at war all had access to large numbers of military tribunes and legates.

The non-consul characters can be said to reflect senatorial class figures of those other ranks.

Provincial governors also led armies in the field, and had little problem contriving excuses to engage in foreign wars. These men were former consuls, true, but they didn't have the rank of consul at the moment they were in the field.