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Thread: Depicting Imperium in-game

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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Depicting Imperium in-game

    A couple comments...
    I love playing the Romans. I've tried making Consul lead armies and such, but I couldn't do it. First of all, I don't know who is my Consuls, if I don't remember who was elected the previous spring. (One time, I spent about 10 minutes looking for a Consul, gave up and gave the army to the closes S/C/V guy.) Also, as stated, movements speed. Usually, the guy who gets elected Consul is far from my war. Once I had a guy become Consul in Rome, so I took him north to fight in Gaul and he lost his office before he even got into enemy territory. For me, it usually happens backwards: I make a good general, then he becomes Consul.

    There is a restriction on the number of children a guy can have in the starting family tree.

    Movement speed is a balance between gameplay and realism.


  2. #2

    Default Re: Depicting Imperium in-game

    Quote Originally Posted by MarcusAureliusAntoninus
    A couple comments...
    I love playing the Romans. I've tried making Consul lead armies and such, but I couldn't do it. First of all, I don't know who is my Consuls, if I don't remember who was elected the previous spring. (One time, I spent about 10 minutes looking for a Consul, gave up and gave the army to the closes S/C/V guy.) Also, as stated, movements speed. Usually, the guy who gets elected Consul is far from my war. Once I had a guy become Consul in Rome, so I took him north to fight in Gaul and he lost his office before he even got into enemy territory. For me, it usually happens backwards: I make a good general, then he becomes Consul.
    I've had this problem myself, as in finding my Consul.....when I actually had one that is. I would hope to solve this problem by them being virtually the only guys with Command stars . Don't shoot me yet!!!!!

    In line with my compromise to Foot's objections, what I'm now thinking is that rather than disadvantaging them, rather they don't get the added bonus that the Consul gets. Sort of works really, representing the idea of the Consul moving behind the battle line encourgaing the troops and giving them the belief their actions are being watched and will be rewarded appropriately after the battle.

    One of my favourite aspects of EB is the virtual doing away with Command stars, and added morale bonuses. Much more representative, but there's definately something in the Consul (when any good anyway, some may not be due to negative traits) providing a morale/attack boost to the troops he is nearby/encouraging/exhorting to greater bravery. Yes, very Roman according to some historians, particularly Goldsworthy.
    There is a restriction on the number of children a guy can have in the starting family tree.
    Good to know. Do you know what the actual limit is?

    Cheers,

    Quilts

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