The Close Combat games have the best AI I've ever seen. I think anyone who played them can agree to that.
The Close Combat games have the best AI I've ever seen. I think anyone who played them can agree to that.
In my albeit biased opinion I would recommend
FAR CRY
That is If you haven't tried it yet, excellent ai, graphics and gameplay. The only downside is the low quality voice acting and the lack of a coherent plotline.
And the icing on the cake is that by the time you will be done with it, it's successor crysis is due to be released in the the third quarter of this year.![]()
I would even recomend the the orignal precursor to ArmA, the Operation Flashpoint series.
In the three years of war, necessity gave birth to invention. During those three years, we built bombs, we built rockets, we designed and built our own delivery systems. For three years, blockaded without hope of imports, we maintained engines, machines, and technical equipment. We spoke to the world through a telecommunications system engineered by local ingenuity. In three years of freedom, we had broken the technological barrier. In three years, we became the most civilized, the most technologically advanced black people on earth."
- General Chukwuemeka Odumegwu Ojukwu
Yeah Far Cry (pc version) has excellent AI as well, the only shooter where you feel like being hunted. Not too shabby a game either.
Galactic Civilisations 2 is a turn based space empire building strategy game with impressive AI. More impressively still, it doesn't cheat. The first few difficult levels have its income slashed by massive amounts and many of its algorithms disabled. If you have a good CPU you can make it more intelligent still by turning on the 'advanced AI algorithms' option.
Civ 4 is generally considered to have a good AI and to be very challenging on levels above noble. The caveat I add to that is that the AI cheats outrageously; IMO that disqualifies it from honestly claiming to have a good AI.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Civ4 is worth considering. True, a lot of the challenge at higher difficulties is due to cheating, but even on a fair playing field, the AI is surprisingly good given the incredible complexity of the game.
The most amazing example I had was in an early war with the Japanese. They launched two offensives - one amphibious - into my lands, that I was eventually able to despatch. Only when the dust settled, did I realise that they had pillaged my only two copper mines, leaving me unable to recruit any troops.
More generally, just seeing massive AI stacks loom out of the fog of war to attack your defenceless cities can be humbling. Especially when you consider they must have marched half way around the world for scores of turns - before war was even declared - just to come and see you.
The AI can be inept at tactics - it does not bring enough siege engines, for example. But the programmers have said that if they made it smarter, it would be less fun to play and I believe that. Some modders have tweaked it to make it nastier, but it does not sound fun at all.
Imperialism 2 also has formiddable AI, although you can exploit it more than Civs.
Jagged Alliance 2 can give you a good fight, especially if you are masochistic enough to fight in daylight. It is an awesome game too.
Do RPGs need an AI? I think they need character above all (which, incidentally, the AIs do have in Civ4, Imp2 and JA2). System Shock 2 and Vampire Bloodlines are the two games that I have found myself most enthralled by the AI: it oozes character, whether it is good at killing you or not, I am not sure but you are prepared to suspend disbelief and accept that it does most definitely want to kill you (or, even more fun, use you).
Thanks! For now I think I'll get Company of Heroes and STALKER.
Are there any opinions on the other games I mentioned in the first post?
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
One note: Character != AI. AI = Intelligence and the capacity to think for themselves and the ability to hunt you down. Vampire: Bloodlines has pretty bad AI, and at many times you'll bang your head at the stupidity of the enemy.
A bit old, but Operation Flashpoint has one of the best AI I have seen.
uh ?
From what I have understood, there are many Close Combat games. Which one would you recommend the most for someone who will buy only one of them?Originally Posted by Stig
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
I prefer A Bridge Too Far myselfOriginally Posted by LegioXXXUlpiaVictrix
I totally disagree with this. I am a huge fan of the Close Combat games, but the AI is ridiculously easy to beat. The only challenge in the games comes from using the various "Vetmod" versions which give the AI far more men than the player, and even then it can be beaten pretty easily. I can see the games being hard for people who are new to it, but that's more due to figuring out the game mechanics than the AI. The Close Combat games are (IMO) the best multiplayer strategy games in existence, but that has nothing to do with the AI.Originally Posted by Stig
Last edited by TinCow; 05-09-2007 at 20:22.
Well in that case I'm mostlikely worse then the AI
I'm not sure if these games are what you're looking for, but several spring to mind Conquest of the Aegean and the games from AGEOD: Birth of America and AGEOD's American Civil War.
The games themselves are not graphic heavy, but still look good. Much attention has been paid to the AI.
Here are some links to their forums which may provide an indication of the style of each game.
http://www.ageod.com/forums/index.php
http://www.matrixgames.com/forums/tt.asp?forumid=123
These are grognard-level games and award winners at that. I play quite a bit of single player games and need some challenge. I'd put the AI from both these games at quite a high level.
If you are interested in Chess, Rybka (http://en.wikipedia.org/wiki/Rybka) seems to be the top AI at the moment for personal computing.
Artificial intelligence is nice, human intelligence is a far better opponent than any machine and groups working together are smarter than soloists.
Sooo, the answer is Battlefield2.
Nothing beats a few rounds on a BF2 64 ticket map in a six-member squad with a squad leader who is Medic and has VoiP, no noobs on board and every member knows the map and can fly, drive and use anti-tank or C4. Gets my adrenaline going every time.
The bloody trouble is we are only alive when we’re half dead trying to get a paragraph right. - Paul Scott
Then you might as well suggest joining the army. Human opponent "AI", human friendlies who have "AI", and real-time action in the field :)
You can even feel real pain or die ;) Maybe paintball is a better suggestion, heh heh.
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You have a good point, and I indeed prefer human opposition in most cases. But there are situations in which human opposition is not a good idea: when I want to be able to play when I feel like it, when I want to play a non-mainstream or old game that has lost/never had any notable mp community, and when I want to play complex long-time campaigns that would be too much fuss to arrange with others, etc.Originally Posted by Adrian II
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
Thank you for bringing the thread back on topic. It is actually quite difficult to find good AI's, particularly with certain kinds of games.
Go is one game where AI research hasn't progressed very far. Most AI's for Go as easily beaten on a smaller board by players of relatively low experience, even if the computer is given a large benefit of handicap against the player. That type of game just doesn't lend itself to programming, due to the nature of game resolution. More pieces are going onto the board, not being taken off.
I'd say that the more simplistic the game, the more likely the AI is to be able to give you a challenge. I think that is why the AGEOD games are quite good in that the economics are abstracted, so the choice are restricted to what kinds and sizes of armies, led by which assortments of leaders moving to take specific areas. Abstracting economics and diplomacy leaves more time for the strategic assessment. These games also permit some choice in AI time for assessment. They say the latest game permits dual cores to think about the move as you are conducting your, but I can't ouch for how that works without a dual core myself.
Last edited by Dunhill; 05-12-2007 at 23:48.
Only if you play with good players, multiplayer games can be free for all spray and pray-fests as well. A good AI feels like it actually works together, in the case of Halo and F.E.A.R. the AI trumps 90% of the multiplayer matches.Originally Posted by Adrian II
Battlefield 2 multiplayer can make you feel like either you are against supermen or idiots. However, this is also the case on single player too. Case in point: The Great Wall map, single player. Chinese players can dominate the map because of a bug in the map causing the EU AI to clusterfudge over at one ruined part of the wall at one of their main spawn points, all of them TRYING to jump over onto the wall, but failing, getting all of them stuck.
Multiplayer can be the same, with some players thinking they are god when they really aren't. You don't charge into an area you just threw a grenade at, idiot! If someone is manning a machine gun nest, you don't charge across a field directly in its line of fire to get to it! If you gain command of a transport helicopter, you certainly don't crash it, with your human cargo, into a tank!
I played with that seperate free FEAR MP client(FEAR Combat IIRC) and it was mostly a whole lot of shooting and dieing involved. I had great fun because it was so...absurd.Originally Posted by Fragony
How do you want to aim if your screen is full of particles, smoke and special effects that you cannot see a player anyway?
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"Topic is tired and needs a nap." - Tosa Inu
I like Take command
Really neat is how every unit has the correct commnder and every unit has the correct flag that it carries in battle .Combat feels authentic beyond the basics of ensuring that regiments and commanders remain true to the textbooks. Positioning is crucial. You need to get your artillery into the right position and place your infantry in the ideal spot to both gain a good firing height and an ideal location for an enemy-breaking bayonet charge. This isn't particularly easy. Maps are sprawling affairs (which get the job done nicely despite being pretty dated, with blurry troops and choppy animations) filled with battle-affecting physical features such as forests, roads, walls, and farmhouses
Needless to say the same goes for the enemy units facing you. These are really tough battles. The AI are no morons.Battles are much more orderly than you would think, though, largely thanks to immaculate artificial intelligence. Brigade commanders do a solid job of issuing orders in your stead when the shooting starts, so you don't need to concern yourself with micromanagement. Forget to put a brigade into a proper firing line when moving into firing position--which is almost inevitable in larger battles, as you tend to be dealing out orders to at least a half-dozen brigades at any given time--and the commander takes over and does it for you. He also shifts the line into ideal firing position, swings in around to target a new enemy column if the first is dispersed or destroyed, and is quick to order his men to respond if ambushed. Essentially, the urge for self-preservation kicks in smartly whenever you drop the ball. Control freaks might not appreciate this, as it can fairly be said that aspects of the game run on autopilot. But this does add to the authenticity of being involved in a real battle, with real human commanders taking and interpreting your orders.
The thing is you must march your units to their positions for the battle, Using the correct routes and giving the proper marching orders has a lot to do with the out come. Its not just all lined up like in VI. The maps are huge and it takes quite q while to get everything in position. If your not playing the commander in cheif you will reguarly recieve dispatches from your superior officers telling you what to do. You can see the dispatches coming on their horses right thriugh the battle. Its truly an amazing game. I have both Bull Run and Mannassas and love playing them both.If you're a wargamer with an interest in the Civil War, you will love Take Command: Second Manassas. The only caveat is that the rigorous attention to historical detail makes for such a leisurely pace that casual gamers might be scared away. Then again, the casual crowd isn't apt to be interested in a hardcore Civil War reenactment sim in the first place, so MadMinute's target demographic isn't likely to care.
Last edited by Gawain of Orkeny; 05-14-2007 at 00:44.
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I thought the STALKER AI was remarkably bad, actually... as were the combat dynamics (who would move so leisurely during a firefight?). The positive aspects of the game were not enough to make up for those flaws.
With FEAR, isn't it ironic that the character's super reflex ability mostly helps those players with slow reflexes? The combat dynamics were decent and the graphics were pleasing, but I didn't find the game so enjoyable... then again, I didn't utilize the slow motion ability at all, so maybe I've missed out on something.
Far Cry was superior to the two games above. It was far too easy to be undetectable outdoors as long as you were stationary, however. The AI is not so much superior as it is more versatile than other games.
Mount and Blade might be worth trying (there's a thread on it in this forum). I'd give it a very high recommendation, based on its gameplay, if Lord of the Rings doesn't insult your sensibilities. Be sure to check out the "directional blocking" option, it's great!
IL-2 Sturmovik: Forgotten Battles will probably satisfy you the most out of the games mentioned... as would the newer installments in the series. You would of course have to invest in a joystick.
Good luck!
Last edited by Faust|; 05-14-2007 at 19:24.
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