
Originally Posted by
Dunhill
I'd say that the more simplistic the game, the more likely the AI is to be able to give you a challenge. I think that is why the AGEOD games are quite good in that the economics are abstracted, so the choice are restricted to what kinds and sizes of armies, led by which assortments of leaders moving to take specific areas. Abstracting economics and diplomacy leaves more time for the strategic assessment. These games also permit some choice in AI time for assessment. They say the latest game permits dual cores to think about the move as you are conducting your, but I can't ouch for how that works without a dual core myself.
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