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Thread: Fliers
Jubal_Barca 12:35 05-06-2007
Has anyone found a way to make a flying unit?

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Kuni 16:44 05-06-2007
found this.

Leads to a dead end though. Probably a very cruel bluff.

also found this, entirely dismissing the idea. :c but an old thread, more importantly. maybe there are new developments?

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Jubal_Barca 17:07 05-06-2007
Thanks for the links.

P.S. Check Mixed Mods Kuni.

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wlesmana 09:44 05-07-2007
It's a bluff.
RTW's soldiers only has 2 dimensional coordinates on the landscape. That means whereever they are in vertical height, they will affect whatever is one the ground directly under them, and soldiers would also attack that spot, even if the model is high in the sky. So if you move your "flying" unit around, they'd affect everything on the ground.

You can "trick" the engine into making your unit having zero radius, thus not bumping into the units on the ground, but this also makes your unit almost unkillable because their hit radius is 0 (only units with area of attack/splash damage can hit them). They also cannot bypass walls or buildings.

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Red Spot 22:56 05-07-2007
lol ...


was just thinking, would be interesting to see a few attack-heli's pop-up from behind some trees when you try to sally out of a siege, or even better when you see some harriers do a vertical take-off from a settlement your laying siege on ...:P
(though perhaps a bit unrealistic .... )


G

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