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Thread: Fliers

  1. #1

    Default Fliers

    Has anyone found a way to make a flying unit?
    Mod leader of Warhammer; Total War


  2. #2
    Has a real big Member Kuni's Avatar
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    Default Re: Fliers

    found this.

    Leads to a dead end though. Probably a very cruel bluff.

    also found this, entirely dismissing the idea. :c but an old thread, more importantly. maybe there are new developments?
    Last edited by Kuni; 05-06-2007 at 16:46.
    before you ask a RTW modding question make sure you have done these things:

    1. At least read these two stickies in the Modding Questions forum: Introduction and Welcome
    2. used the search function (upper right corner of your screen) to know if your Q has been asked before.
    3. browsed the Modding Answers subforum, and the Scriptorium.


  3. #3

    Default Re: Fliers

    Thanks for the links.

    P.S. Check Mixed Mods Kuni.
    Mod leader of Warhammer; Total War


  4. #4
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Fliers

    It's a bluff.
    RTW's soldiers only has 2 dimensional coordinates on the landscape. That means whereever they are in vertical height, they will affect whatever is one the ground directly under them, and soldiers would also attack that spot, even if the model is high in the sky. So if you move your "flying" unit around, they'd affect everything on the ground.

    You can "trick" the engine into making your unit having zero radius, thus not bumping into the units on the ground, but this also makes your unit almost unkillable because their hit radius is 0 (only units with area of attack/splash damage can hit them). They also cannot bypass walls or buildings.

  5. #5
    Notepad user Member Red Spot's Avatar
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    Default Re: Fliers

    lol ...


    was just thinking, would be interesting to see a few attack-heli's pop-up from behind some trees when you try to sally out of a siege, or even better when you see some harriers do a vertical take-off from a settlement your laying siege on ...:P
    (though perhaps a bit unrealistic .... )


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