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Thread: Generals
cultured_barbarian 14:07 05-06-2007
Can you mode RTW to be able to recruit Generals like you can in BI?

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Captn. James Crunch 20:43 05-07-2007
Yes, as long as the unit in EDU has the "general_unit" attribute and it is recruitable in EDB, then it works.

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Red Spot 22:53 05-07-2007
I've done the same, make the first type of general available when a settlement reaches large_city and the second type at huge_city (unlike most people seem to think the 2nd general type is connected to huge_city, not the marian reforms, than again the marian reforms are connected to getting specific settlements to huge_city level so it doesnt make much of a diff.)

anyway one thing I'm wondering, still havent tested, is if the AI will recruit these generals or not??


G

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cultured_barbarian 18:47 05-08-2007
Originally Posted by Captn. James Crunch:
Yes, as long as the unit in EDU has the "general_unit" attribute and it is recruitable in EDB, then it works.
Ok I'm new to trying to mod. I'm not trying to make drastic changes. I've looked over some of the files and have a basic understanding. I just want to tweak the game and like the Generals in BI but like the original campaign. What do you mean by unit in EDU and recruitable in EDB?

Thanks

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cultured_barbarian 21:35 05-08-2007
OK I figured out what EDU and EDB are. I happened to notice the filenames and made the connection. Can you copy and paste the general units from BI to Rome?

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Captn. James Crunch 06:02 05-09-2007
Do you mean the model of the general himself or the unit type of bodyguard he has (or both)?

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cultured_barbarian 00:12 05-11-2007
The ability to recruit generals like in BI. I was wondering if I copied and pasted the general units and associated them with buildings to train them would that work like BI or is there a code difference on how BI uses generals compared to Rome? I guess I'm thinking that if it was so easy to add recruitable generals how come CA didn't do it when they patched Rome on the release of BI.

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