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  1. #1

    Default Re: Adding a new culture

    I've changing the religion to catholic and even made a new religion called diabolism. Neither allowed me to recruit a priest. I'm guessing that there must be a special file that lists which priests belong to which culture, though I have no idea where it would be located.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Adding a new culture

    Did you specify a texture in descr_models_strat?

    Edit: Nevermind, that's faction specific.
    Last edited by alpaca; 05-08-2007 at 15:00.

  3. #3

    Default Re: Adding a new culture

    Adding an eight causes an unspecified error, so I guess seven is the limit

  4. #4

    Default Re: Adding a new culture

    I found something odd and wondered if this has happened to anyone else. When you click on the settlements of the new culture with a faction belong to one of the original cultures the game crashes. However this does not occur if a factions belonging to the new culture clicks on its own settlements.

    EDIT 18th July: okay I did some testing on my Titanocene culture and here is what I found.

    1) If you're playing as any faction, other than Titanocene, and double click on a Titanocene settlement the game will crash. The Titanocene faction can click on any settlement without the game crashing.

    2) If you put a spy in a Titanoncene settlement and the spy is not executed the game will crash. This does not apply to assassins who can still sabotage buildings.

    3) Both of the above effects apply even if there are no buildings in the settlement.
    Last edited by uanime5; 07-19-2007 at 00:00.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  5. #5

    Default Re: Adding a new culture

    Whats the error log read, sounds like it crashing due to gui pics

  6. #6

    Default Re: Adding a new culture

    The error log reads that 'Medieval 2: Total War encountered an unspecified error and will now exit.' The crash occurred instantly upon double clicking on the settlement. The screen went black, then crashed to the desktop.

    I thought one of the buildings I made might be causing this problem but the error message is the same no matter what is in the settlement. The fact that my Titanocene faction (new culture) is immune to this just makes the problem more confusing.

    Edit 20th July: I've found something else odd. If I give my Titanocene culture an Aqueduct it crashes at the end of the turn the aqueduct would of been built (even if you cancle it the turn before or destroy it after building it). After some testing I found that giving the aqueduct a 'population_growth_bonus bonus 2' trait (1.0% population growth) caused the game to crash but it worked fine with a 'population_growth_bonus bonus 1' trait (0.5% population growth).
    Last edited by uanime5; 07-20-2007 at 14:22.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  7. #7

    Default Re: Adding a new culture

    Okay I've done some more testing and here are my results.

    1) Princesses can still try to marry a general in a city without the game crashing.

    2) The game did not crash when I clicked on a village that had no buildings in it (villages don't even have walls). I have not determined whether the crash is due to the presence of walls or the presence of any building in the settlement.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

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