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  1. #1

    Default Re: Adding a new culture

    Whats the error log read, sounds like it crashing due to gui pics

  2. #2

    Default Re: Adding a new culture

    The error log reads that 'Medieval 2: Total War encountered an unspecified error and will now exit.' The crash occurred instantly upon double clicking on the settlement. The screen went black, then crashed to the desktop.

    I thought one of the buildings I made might be causing this problem but the error message is the same no matter what is in the settlement. The fact that my Titanocene faction (new culture) is immune to this just makes the problem more confusing.

    Edit 20th July: I've found something else odd. If I give my Titanocene culture an Aqueduct it crashes at the end of the turn the aqueduct would of been built (even if you cancle it the turn before or destroy it after building it). After some testing I found that giving the aqueduct a 'population_growth_bonus bonus 2' trait (1.0% population growth) caused the game to crash but it worked fine with a 'population_growth_bonus bonus 1' trait (0.5% population growth).
    Last edited by uanime5; 07-20-2007 at 14:22.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  3. #3

    Default Re: Adding a new culture

    Okay I've done some more testing and here are my results.

    1) Princesses can still try to marry a general in a city without the game crashing.

    2) The game did not crash when I clicked on a village that had no buildings in it (villages don't even have walls). I have not determined whether the crash is due to the presence of walls or the presence of any building in the settlement.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  4. #4

    Default Re: Adding a new culture

    Quote Originally Posted by uanime5
    2) The game did not crash when I clicked on a village that had no buildings in it (villages don't even have walls). I have not determined whether the crash is due to the presence of walls or the presence of any building in the settlement.
    I added a farm to a Titanocene village and clicked on it. The result was that the game did not crash. Therefore something to do with a new culture's walls is causing M2TW to crash. Does anyone know which files relate to a settlement's walls (especially if they're culture specific)?

    Also it's possible that preventing a new culture from developing certain traits may also cause the game to crash (I'm still investigating this.

    EDIT: I've done some further testing and found that attacking any Titanocene settlement causes the game to crash, unless the settlement is a village (you can attack this like normal). However when I conquered a Titanocene village and double clicked on it the game crashed.
    Last edited by uanime5; 07-25-2007 at 20:31.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  5. #5

    Default Re: Adding a new culture

    Looks like this might have to do with the fact that walls, not government buildings, now are the central building in a settlement, and determine its size and promotion. I am not at home atm, so I cannot look for the file, but I bet that file could solve the problem here.

  6. #6

    Default Re: Adding a new culture

    Can you tell me what that file is called or where I can find it?
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  7. #7

    Default Re: Adding a new culture

    Hmm I'm sorry, I had descr_cultures.txt in mind, which you already modified. Other than double-checking that all of those above files are modified correctly, I suppose you could look at the walls file, descr_walls.txt.

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