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  1. #1

    Default Re: Adding a new culture

    Okay I've done some more testing and here are my results.

    1) Princesses can still try to marry a general in a city without the game crashing.

    2) The game did not crash when I clicked on a village that had no buildings in it (villages don't even have walls). I have not determined whether the crash is due to the presence of walls or the presence of any building in the settlement.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  2. #2

    Default Re: Adding a new culture

    Quote Originally Posted by uanime5
    2) The game did not crash when I clicked on a village that had no buildings in it (villages don't even have walls). I have not determined whether the crash is due to the presence of walls or the presence of any building in the settlement.
    I added a farm to a Titanocene village and clicked on it. The result was that the game did not crash. Therefore something to do with a new culture's walls is causing M2TW to crash. Does anyone know which files relate to a settlement's walls (especially if they're culture specific)?

    Also it's possible that preventing a new culture from developing certain traits may also cause the game to crash (I'm still investigating this.

    EDIT: I've done some further testing and found that attacking any Titanocene settlement causes the game to crash, unless the settlement is a village (you can attack this like normal). However when I conquered a Titanocene village and double clicked on it the game crashed.
    Last edited by uanime5; 07-25-2007 at 20:31.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  3. #3

    Default Re: Adding a new culture

    Looks like this might have to do with the fact that walls, not government buildings, now are the central building in a settlement, and determine its size and promotion. I am not at home atm, so I cannot look for the file, but I bet that file could solve the problem here.

  4. #4

    Default Re: Adding a new culture

    Can you tell me what that file is called or where I can find it?
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  5. #5

    Default Re: Adding a new culture

    Hmm I'm sorry, I had descr_cultures.txt in mind, which you already modified. Other than double-checking that all of those above files are modified correctly, I suppose you could look at the walls file, descr_walls.txt.

  6. #6

    Default Re: Adding a new culture

    I checked descr_walls.txt but it's not culture specific, so it won't affect this mod. Since the descr_cultures.txt file refers to other files I could try making a Titanocene version of the CAS files to see if this fixes the problem.

    EDIT: just tested Titanocene CAS files, M2TW would not load stating that there was insufficient memory. Therefore I cannot just copy and rename CAS files to solves this. Is it possible to edit CAS files and how easy is it?
    Last edited by uanime5; 08-06-2007 at 17:13.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  7. #7

    Default Re: Adding a new culture

    Do you know if adjusting the rebel code affects anything:

    culture greek
    portrait_mapping southern_european
    rebel_standard_index 1
    Must it be consecutive related to all other rebel index values?

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