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  1. #1

    Default Re: Adding a new culture

    Can you tell me what that file is called or where I can find it?
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  2. #2

    Default Re: Adding a new culture

    Hmm I'm sorry, I had descr_cultures.txt in mind, which you already modified. Other than double-checking that all of those above files are modified correctly, I suppose you could look at the walls file, descr_walls.txt.

  3. #3

    Default Re: Adding a new culture

    I checked descr_walls.txt but it's not culture specific, so it won't affect this mod. Since the descr_cultures.txt file refers to other files I could try making a Titanocene version of the CAS files to see if this fixes the problem.

    EDIT: just tested Titanocene CAS files, M2TW would not load stating that there was insufficient memory. Therefore I cannot just copy and rename CAS files to solves this. Is it possible to edit CAS files and how easy is it?
    Last edited by uanime5; 08-06-2007 at 17:13.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  4. #4

    Default Re: Adding a new culture

    Do you know if adjusting the rebel code affects anything:

    culture greek
    portrait_mapping southern_european
    rebel_standard_index 1
    Must it be consecutive related to all other rebel index values?

  5. #5

    Default Re: Adding a new culture

    I tried changing the 'rebel_standard_index' to a different number and even changed the 'rebel_standard_index' of some of the other cultures but this made no difference.

    Also it seems that putting a merchant belonging to the new culture onto a trade resource will also cause the game to crash.
    Last edited by uanime5; 08-10-2007 at 14:01.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  6. #6

    Default Re: Adding a new culture

    alpaca finally found a solution to this problem, you have to add your new culture to data\text\expanded.txt file. This can be done by an entry relating to culture in expanded.txt.

    Code:
    {EMT_SOUTHERN_EUROPEAN_PRIEST} Priest 
    {EMT_SOUTHERN_EUROPEAN_PRIEST_1} Bishop 
    {EMT_SOUTHERN_EUROPEAN_PRIEST_2} Cardinal 
    {SOUTHERN_EUROPEAN} Southern European
    Then creating a new version for the new culture. DO NOT change these entries of the game won't work properly. The new entry should contain the name of your culture and what it will be called in the game. In the example below the culture is 'myth' and its in game name is 'Mythological'. The part refering to priests allows your culture to recruit priests.

    Code:
    {EMT_SOUTHERN_EUROPEAN_PRIEST} Priest 
    {EMT_SOUTHERN_EUROPEAN_PRIEST_1} Bishop 
    {EMT_SOUTHERN_EUROPEAN_PRIEST_2} Cardinal 
    {SOUTHERN_EUROPEAN} Southern European 
    
    {EMT_MYTH_PRIEST} Priest 
    {EMT_MYTH_PRIEST_1} Bishop 
    {EMT_MYTH_PRIEST_2} Cardinal 
    {MYTH} Mythological
    The first post has been modified to explain this.
    Last edited by uanime5; 08-13-2007 at 15:39.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  7. #7

    Default Re: Adding a new culture

    In one of my mods with a new culture some people have found that it tends to CTD between turns 20-30 without any warning and the help log provides no information. Has anyone else experienced this problem?
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

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