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  1. #1

    Default Re: Adding a new culture

    alpaca finally found a solution to this problem, you have to add your new culture to data\text\expanded.txt file. This can be done by an entry relating to culture in expanded.txt.

    Code:
    {EMT_SOUTHERN_EUROPEAN_PRIEST} Priest 
    {EMT_SOUTHERN_EUROPEAN_PRIEST_1} Bishop 
    {EMT_SOUTHERN_EUROPEAN_PRIEST_2} Cardinal 
    {SOUTHERN_EUROPEAN} Southern European
    Then creating a new version for the new culture. DO NOT change these entries of the game won't work properly. The new entry should contain the name of your culture and what it will be called in the game. In the example below the culture is 'myth' and its in game name is 'Mythological'. The part refering to priests allows your culture to recruit priests.

    Code:
    {EMT_SOUTHERN_EUROPEAN_PRIEST} Priest 
    {EMT_SOUTHERN_EUROPEAN_PRIEST_1} Bishop 
    {EMT_SOUTHERN_EUROPEAN_PRIEST_2} Cardinal 
    {SOUTHERN_EUROPEAN} Southern European 
    
    {EMT_MYTH_PRIEST} Priest 
    {EMT_MYTH_PRIEST_1} Bishop 
    {EMT_MYTH_PRIEST_2} Cardinal 
    {MYTH} Mythological
    The first post has been modified to explain this.
    Last edited by uanime5; 08-13-2007 at 15:39.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  2. #2

    Default Re: Adding a new culture

    In one of my mods with a new culture some people have found that it tends to CTD between turns 20-30 without any warning and the help log provides no information. Has anyone else experienced this problem?
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  3. #3
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Adding a new culture

    Did you remove the papal_faction? I had such a problem a while ago and that was what had caused it for me.

  4. #4

    Default Re: Adding a new culture

    I need to add an important addition that is required when adding a new culture. It seems to cause a crash in battles otherwise. I have in mind descr_offmap_models.txt -- if you don't add your culture there, starting a battle with it will cause CTDs, that are not explained in the log file.

    re: uanime5 -- Consider events possibly causing a problem.
    Last edited by SigniferOne; 08-27-2007 at 01:18.

  5. #5

    Default Re: Adding a new culture

    I've added the descr_offmap_models.txt file to first first post and given you credit SigniferOne.

    I'll check the data\text\event_strings.txt file but I'm faily sure all the events are correct.

    Edit: I was checking through and found I was missing a few, one of the missing traits was

    Code:
    {character_trait_lost_body_titanocene}	DO NOT TRANSLATE: THIS TRAIT GAINED TEXT SHOULD BE REPLACED BY MESSAGES FROM THE VnV SYSTEM AND SHOULD NOT BE TRANSLATED!
    Perhaps this is why changing the character traits file helped.
    Last edited by uanime5; 08-28-2007 at 13:46.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  6. #6

    Default Re: Adding a new culture

    Nice note, Uanime. If you want, you can make a note that cultures that no longer exist, can successfully be removed from that file also. I'm concerned the game will try to initiate an off-map block of code for a culture that doesn't exist. I've successfully removed all of the in-game cultures and replaced them with my own, so there is no hardcode barrier from deleting old cultures (if you do it properly, and according to your tutorial).

  7. #7

    Default Re: Adding a new culture

    First off great guide, easy to understand and follow but ive hit a brick wall, ive followed all steps except i used england instead of create a new faction and any battle i fight on the battle map causes an unspecified error after loading, just as its about to do the pre battle speech, im trying to do an english empire cultural mod for a friend that will eventually lead away from the northern kingdoms (more of an end half of the game). i wonder if anyone could help with my problem? and thanks

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