alpaca finally found a solution to this problem, you have to add your new culture to data\text\expanded.txt file. This can be done by an entry relating to culture in expanded.txt.
Code:
{EMT_SOUTHERN_EUROPEAN_PRIEST} Priest
{EMT_SOUTHERN_EUROPEAN_PRIEST_1} Bishop
{EMT_SOUTHERN_EUROPEAN_PRIEST_2} Cardinal
{SOUTHERN_EUROPEAN} Southern European
Then creating a new version for the new culture. DO NOT change these entries of the game won't work properly. The new entry should contain the name of your culture and what it will be called in the game. In the example below the culture is 'myth' and its in game name is 'Mythological'. The part refering to priests allows your culture to recruit priests.
Code:
{EMT_SOUTHERN_EUROPEAN_PRIEST} Priest
{EMT_SOUTHERN_EUROPEAN_PRIEST_1} Bishop
{EMT_SOUTHERN_EUROPEAN_PRIEST_2} Cardinal
{SOUTHERN_EUROPEAN} Southern European
{EMT_MYTH_PRIEST} Priest
{EMT_MYTH_PRIEST_1} Bishop
{EMT_MYTH_PRIEST_2} Cardinal
{MYTH} Mythological
The first post has been modified to explain this.
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