Quote Originally Posted by SpaceUnion
Yesterday during battle, I got extremely fustrated at my units not moving where I wanted them to go. I was seiging a city and I had broken through and pushed the enemy AI forces back to the city square. Now I wanted my calavry to come and flank them so I sent them through an alternate route. But instead of going where I wanted them to go, they walked outside of the castle walls. Then I clicked again and instead of going there they went the opposite direction and went around the entire city. I could understand this if there was something obstructing the path but it was wide open path.

Is this a bug or something because it can honestly be very annoying in battle (and cause excess casualties)?
You aren't alone. There are a good number of us out here who think that the current pathing/unit cohesion, blobbing/unit movement mechanics are horrible. Comparing this to RTW, I think RTW blows M2TW away in all regards here except for pathfinding which is marginally better, and eliminating that random RTW "unit get spread out across the entire battle map" bug. In all other areas, command response speed/accuracy, unit cohesion when moving, etc, RTW did it miles better.