Results 1 to 19 of 19

Thread: ProblemFixer Update

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: ProblemFixer Update

    Carl one more question: can we see the list of fixes ?
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  2. #2
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: ProblemFixer Update

    Just wanted to thank Carl for the good work on the purefixer!

    On another note, is the upcoming v 1.4 for the post-patch 1.02 MTW II? I saw "shield bug fix" in the list of fixes. Isn't shield bug fixed in the CA patch already?

  3. #3
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: ProblemFixer Update

    it's a 1.2 compatabile vershion and V1.14 isn't out yet.

    The README that comes with Rebuild is WAY out iof date ATM.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  4. #4
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: ProblemFixer Update

    big props to Carl

    I've been using ProblemFixerPure (with a couple other tweaks) for a while now and I'm so happy with it that I'm taking my time to finish my current long campaign before even bothering to download patch 1.2

    maybe by the time I'm ready for it some of the patch problems I'm reading about will have been addressed...

    thanks Carl, you made the game playable for me in lieu of the official patch
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  5. #5
    Barbarian of the north Member Magraev's Avatar
    Join Date
    Oct 2000
    Location
    Denmark
    Posts
    929

    Default Re: ProblemFixer Update

    I agree with the above. ProblemFIxerPure is a great! tool, and has repaired the game so well, that I considered not even dl'ing the patch.

    If there is room for a suggestion I'd say make vices and virtues less likely. Most aging family members have like 20-30 traits now, and many new members start with around 10. This makes it all a little confusing.
    Nope - no sig what so ever.

  6. #6

    Cool Re: ProblemFixer Update

    Yeah Carl, your mod rules! I've used it before I moved to 1.02 (L).
    Last edited by Richard The Tiger Heart; 05-09-2007 at 10:25. Reason: small grammar correction
    Push it!--------------->
    "If its (Saucy Castle) walls were iron yet I would take it! - King Philip II Augustus
    "If walls were butter yet I would hold it!" - King Richard The Lion Heart

  7. #7
    Senior Member Senior Member Carl's Avatar
    Join Date
    Dec 2006
    Posts
    1,461

    Default Re: ProblemFixer Update

    Just a quick update guys.

    ProblemFixer-Pure is ready for in house testing ATM, i'm about the try it out shortly.

    Here's the current README for it. If you see anything not on their that you think should be. Let me know and I'll look at it.

    Quote Originally Posted by V1.14 README
    CHANGES

    Below is a list of the various things done in each version of this fix.


    1.00

    All animation bugged 2-Handers either use the Halberd-Militia, (Bills and DEK/DPK only), or Voulgier, (all others), animation set now. No units have been re-priced so a few units, (mostly Bills and DEK/DPK), are under-priced ATM.

    The Pike fix simply removes all Pike units secondary weapons.

    The Shield fix is the same as Foz's, and move the shield value into the Armour, then zeros the shield.

    2-Handed Swords have been found to be weak with their Vanilla stats once the Bugged 2-Handers where fixed, (in relation to the price differences between the two), so the Changes listed in the next line have been applied/

    2-Handed Swords have been given +4 Attack, increased to 8 Charge Stat, and have been given the AP attribute.



    1.01

    Dismounted French Noble Knights, (DFNK), have now had the 2-Hander animation Fix applied to them. I missed them the first time round

    All 2-Handed Swords have had their extra attack raised from +4 to +6 as DEK/DPK/DFNK where still beating them too hard considering their relative prices.

    JHI have now had the 2-Handed Sword Fix applied to them as they, like 2-handed Swords, they where proving underpowered vs. Animation Fixed 2-Handers of a similar or lower price.



    1.02

    Shield Fix updated to the same as that used in the 1.2 version of "THE_FOZ_4's Shield Fix".



    1.10

    Animation Bugged 2-Handers have had their animation changed to that of ME_Halberd_Militia as apposed to the old Halberd_Militia animation. This produces more natural looking animations that the original fix.

    2-Handed Swords have had their animation changed to the ME_Halberd_Militia animation as it looks as good as their default animation, and raises their animation speed to the same as the bugged Animation 2-Handers.

    2-Handed Swords have had the re-balancing fix applied to them changed to the following, AP attribute added, +10 attack added, Charge Stat increased to 8, they where found to still be wanting in terms of power for price.

    All Eastern Halberds, (those Halberds that lack the Spear Wall ability), have also had the 2-Handed Sword Fix listed above applied to them, (with the exception of the AP attribute as they already had this), as they where found to be under-performing.

    All Western Halberd units, (those with the Spear Wall ability), where found to be under-performing for their price in relation to every unit in the game now as they where also balanced against the Bugged 2-Handers/Pikes, (which they are a Hybrid of),

    Western Halberds have had their unit size increased to 60, have gained +5 attack, have had the Spear attribute applied to their primary "pike" weapon, and the Light_Spear attribute applied to their secondary weapon. Due to the nature of the "Pike" part of their weapon, and the Light_Spear attribute they suffer no penalties when fighting infantry.



    1.11

    Further Formation tweaking has taken place to improve the default formation keeping performance of units, and thus the AI.

    An Eastern Halberd unit, (Transylvania Peasants), was omitted from the 1.1 changes to Eastern Halberds. This error has been corrected.

    Cav Charge distances have been tweaked to make formed Cav charges easier for the player.

    Infantry Cav charge distances have been tweaked to increase AI counter-charge response success rates.

    The spears of Spear Units have had their Skeleton compensation Factor tweaked to raise Cav charge resistance to a level matching that implied in the adviser descriptions.

    The changes to Skeleton Compensation factor should also aid them vs. peasants.


    1.12

    Western Halberds and Pikes have had their attack reduced by 2 points when compared to V1.11. This should hopefully reduce their kill rates somewhat and make them somewhat more vulnerable to attack by non-pike units.

    Western Halberds Have had their secondary Weapon removed, thus transforming them into AP Pikemen. They have also had their animation changed to the same one used by Pikes. The result of these changes is that they can now compete on an even footing with Pikemen, who, before, where quite soundly beating Western halberds in-spite of the better Superior stats and higher cost of Western Halberds in general.

    A modified "Descr_Pathfinding" file has been included, changes to this should somewhat help with formation keeping for all units.


    1.13

    Orientis's Vices & Virtues Fix v1.2 for Medieval 2: Total War have been included.

    See the "TRAIT README" file for more info, this is a slightly modified version of Orientis's own README.


    1.14

    Removed the Shield fix and the anti-traits fix as the 1.2 patch fixes these itself.

    Added a variation Foz's Free Upkeep Fix: Free upkeep castle units are: All archer units available at the bowyer, and all units available at th first 2 levels of castle barracks.

    Reduced all ship upkeep prices by 100 florins to make a decent navy less bankrupting.

    I have currently left the 2-handers exactly as they where under V1.13 rather than applying the 1.2 patch animations as these leave 2-handers distinctly under-performing. I hope to include the new animations with some sort of additional fix, (to bring things into line), at a future date.

    Added additional Explorers Guild effects as this seemed to be under-performing, I've also added a new merchant related trait as the first guild level was having no effect on the finance level of merchants, (unlike assassins/thieves guilds with spies/assassins).

    I've also tweaked the Guild points triggers and a few other guild related things, especially Masons Guilds and Knightly Order Chapter Houses.


    COMMENTS AND BUG REPORTING

    You can Find my online thread relating to this fix at the following web address:

    https://forums.totalwar.org/vb/showthread.php?t=81928


    CREDITS

    CARL BARRASS (me)

    THE_FOZ_4 (For the Shield Fix)

    DOPP (For the Pike Fix)

    LUSTED (For charge distance changes)

    STLAIND (For help with testing)

    ORIENTIS (Trait and Ancillary Fixes)

    AND EVERYONE ELSE AT THE GUILD (For the 2-Hander Fix and Support)

    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO