I was very happy with 7230 denarii from Athens (which is a record for me) but after reading this post I somehow feel short changed LOL.
I was very happy with 7230 denarii from Athens (which is a record for me) but after reading this post I somehow feel short changed LOL.
I mean what it says over the city while not in the settlement details, which I believe to be the income-all that stuff you said.
Hi,
Technically speaking, the profit shown on the map is quite inaccurate due to military/family member upkeep. I, myself, find that it is better to just count the income and then subtract everything excluding the military upkeep and family member wages to get the income which the settlement is actually giving to the treasury.Originally Posted by whtdoesitmatta
Dawn is nature's way of telling you to go back to bed
as you said so,i think i list them out will be better...hmmm...Originally Posted by Omanes Alexandrapolites
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both income and expenses....
see the edit of post no.6![]()
Last edited by guineawolf; 05-16-2007 at 20:47.
In all warfare,speed is the key!
I'm just doing this for comparison purposes because I have hit 7996 as the number. But Sciliy was taking most of the garrison responsibility losing 2-4 thousad each.
you ain't using peasant as garrison troops,right ?![]()
you just need them to maintaining your public order(fire fight duties,avoid the crime etc),not defending your cities,so peasant is ok to me too![]()
But if they are frontier cities,and i have no enough treasure to maintain high upkeep garrison troops,i will use town watch+archer+peasant for garrisoning duties....
you should know,the garrisons upkeep always the real expenses for non-romans faction(the roman can using monthly games and races=800 denarii to maintain the public order instead using 10 to 12 units peasant=1000 to 1200 denarii to do the job in those huge populations cities like Carthage for example.In order to get monthly games and races,you need to build arena and hippodrome in your city.)
note:monthly games and races can provide you 40% of happiness,imagine how it would help in those huge population cities.
so for non-romans faction,if there is others faction building like tavern/bardic circle/odeon/lycheum/theater/execution square/secret police network/arena/colleseum exist in your new conquer cities,don't destroy it,leave it alone,if there is culture penalty that bring down your public order that you are worry about,then take out other building first.The public order those buildings provided can save up a lot of denarii for you.(the culture penalty are count in % building in different culture per % buildings in your faction's culture,so leaving 1 different culture building sometimes doesn't give you culture penalty)
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In all warfare,speed is the key!
This thread has been the inspiration for my current campaign.
How high can you go. How high can Athens income be pushed.
Gross income some €17,000 with a net of €15,382. It will go higher yet as retinue are currently organised for maximum population growth. Once population peaks I will swap in the income retinue and see what Ive got.
Just look at all the little merchant ships on the sea lanes.
To be fair I need to say.....Ive spotted a little bug in this campaign. Have been exploiting that for some huge populations...Athens is nearing 50,000 people. Population is a factor of trade income. Its going to go higher yet. Maybe a 60,000 population is on the cards.
My generals are gaining some really bad traits.
The cash pile is growing at around 200K per turn. Bank manager is going to need a bigger vault.
Last edited by Severous; 07-09-2007 at 23:44.
Regards
(RTW Eras: RTW V1.5 and BI V1.6 No Mods)
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https://forums.totalwar.org/vb/showthread.php?t=91877
Barbarian Invasion. Franks hold out against the world.
https://forums.totalwar.org/vb/showthread.php?t=77526
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