The other thing that's really obnoxious is when you single click to charge, the units will walk up and when they hit the charge distance, they stop, THEN get going... From my reading, this isn't at all how it works. Oddly enough, with all it's historical inaccuracies and whatnaught, the heavy horse charge in Braveheart (where they get skewered on the poles, twice as long as a man, some men are longer than others!!) where they proceed in a "formation" and then lower/couch lances and go full tilt at a certain range is just about how it worked. My guess that the reason they did this is to let a unit "get back in formation" before charging (and getting out of formation in the process) due to how they implemented cohesion mechanics, which in M2TW are terrible. v1.2 has some slight improvements, but not much.