The real answer to this and the root cause goes back to multiplayer vs. single player. Going back to CA's earlier comments before the game was released and slightly after, it was revealed that the new charging mechanics were implemented mostly due to the MPer's complaints about cav spamming in MP games, the new charge mechanics were an attempt to "balance" that out. Part of the problem is that many (most, if the impressions I am getting from the overall community are accurate) of us SPers hate it, and don't want half of the things that the MPers want.
The real answer and the win-win situation is that the SP and MP game mechanics should have been separated awhile back. Hopefully this will be the case in the next game.
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