I take exception to multiplayers being blamed for the way charge works in M2TW. No multiplayer wanted the excessive micromanagement of the weak/strong charge in the present system. Why would they since you can't pause multiplayer battles? There was nothing wrong with the way charge worked in mtw/vi v2.01. A strung out cav unit could still charge, but it wasn't as effective in routing the target unit because you didn't get a lot of kills within a single combat cycle. You could charge a unit whether that unit was stationary, moving or engaged and hit it from any angle, and do it from a walk or a run. What multiplayers requested was some kind of infantry that can stand up to a frontal cav charge, which is historically accurate, so that the battles don't become cavalry dominated.