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Thread: Europa Barbarorum FAQ

  1. #271

    Default Re: Europa Barbarorum FAQ

    As I said I play with the Arverni, I just got the message about the reform (time of tribesmen) but I dont see any differnce.
    I can recruit the same soldiers I dont see any new ones ...
    I just saw that I have to upgrade my MIC (its the barracks righ?) but I have cities where it already is at its max, do I have to destroy it and rebuild it?
    And do I have to update the MIC in every city?
    Last edited by Skoran; 11-09-2008 at 20:20.

  2. #272
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    You should be able to upgrade your MICs from the highest old level to the highest new level. You'll have to do it in all your cities.


  3. #273
    Member Member ilDuce68's Avatar
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    Default Pan-Caucasus Reform not working

    Armavir is super developed and several steps BEYOND the market, roads, garrison & sanitation yet I still cannot upgrade to Type1 govt. This makes me sad. Please help.

    I've also developed Type3 govt in all the nearby cities (Karka, Ani-Kamah, Kotias, Trapezous etc) as well and nothing...

  4. #274

    Default Re: Europa Barbarorum FAQ

    See any homeland marker yet? Destroy your level 3 gov't building then you can building the level 1.
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  5. #275
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Europa Barbarorum FAQ

    If Armavir is well developed the homeland marker may not show up as RTW can only show so many building cards, and the expansion marker doesn't go away as the script can't destroy buildings.

  6. #276
    Member Member ilDuce68's Avatar
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    Default Re: Europa Barbarorum FAQ

    No Homeland Marker ever appeared. Yes, I tried destroying the Level 3 and nothing happens. I pacify and then only have level 3 and 4 choices again.

    Too many buildings huh? Should I destroy a few and see if the marker pops up? Maybe I should just start over. Damn, I had 3 great kids...
    Last edited by ilDuce68; 11-25-2008 at 20:37.

  7. #277
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Europa Barbarorum FAQ

    Quote Originally Posted by ilDuce68 View Post
    Too many buildings huh? Should I destroy a few and see if the marker pops up?
    I doubt that will work. Just checking the obvious: did you activate the script every time you loaded the game?
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  8. #278
    Member Member ilDuce68's Avatar
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    Default Re: Europa Barbarorum FAQ

    Oh-oh. Activate a script?

  9. #279
    EB player Member Wausser's Avatar
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    Default Re: Europa Barbarorum FAQ

    Ja just take a look at the advisor popping up when you start/load a game
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  10. #280
    Member Member ilDuce68's Avatar
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    Default Re: Europa Barbarorum FAQ

    Maybe this script thing is the issue as I just noticed that the sewer I recently built says, "warning this script should not be here."

    How do I activate this script thing? I checked when I loaded the game and couldn't figure it out. I'm sorry for posting so much. Can't believe I've been playing wrong for so long.

  11. #281
    the universal person Member everyone's Avatar
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    Default Re: Europa Barbarorum FAQ

    I also see the weird "WARNING" description of the sewer construction's completion but I suppose that's just some things that were unfinished or something, or it's similar to the description of the "Victory" building in Garama/Tuat

    and the script is loaded by clicking "show me how" on the advisor portrait when you click on a city upon loading. and I just noticed that a quote on a loading screen from the EB Team regarding the advisor and activating the script:
    "Have you remembered to enable the ===>EB SCRIPT<=== yet? If not, listen to your good advisor and click "Show me how" when he asks you to, or you won't get the real EB experience! The advisor may pop up at other times too, but unlike Vanilla RTW, in EB he always has something important to tell you. Ignore him at your peril ;). You may want to check the EB FAQ at https://forums.totalwar.org/vb/showthread.php?t=84854"

  12. #282
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum FAQ

    There is no description for Hayasdan for the first level of sanitization. However, there is a catchall description, which isn't working because there is another catchall warning right above it. If you search out "Sanitization" in EB/data/text/descr_buildings.txt, you can delete the first of these. To be precise, delete these lines:

    {sanitize} Sanitization
    {sanitize_desc} WARNING! This baseline description should never appear on screen!
    {sanitize_desc_short} WARNING! This baseline short description should never appear on screen!

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  13. #283
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Europa Barbarorum FAQ

    Stupid question I know, bu I'm just curious... Why the elephants don't instantly die if I hit them with stones (large one from my one talent siege engine, not from slings)... in my campaign, I throw stones on these beasts and they don't die at all, only run amok...

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  14. #284
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum FAQ

    They have several hitpoints. Artillery only drains one hitpoint I think, as all other strikes.

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  15. #285

    Default Re: Europa Barbarorum FAQ

    i've been playin this game for a while and yup i've had all the slow loading and stuff and little stutters but the game still played well and never crashed once. now as i've got further into my game whenever i click the turn button the game always crashes. it might by chance complete the turn and i'l make my moves etc and then wen i click the turn button it will crash again
    i dont understand why this is happenin now??

    i play this on my laptop but dont know the spec from the top my head. i wasnt expectin it to work so well on the laptop but the more i've got further into it its doing this.

    any1 got a idea wot it could be???

  16. #286
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum FAQ

    See the frequent issues.

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  17. #287
    Member Member ilDuce68's Avatar
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    Default victory conditions, advisor discrepancy

    Hey, activated the script and finally got the Hayasdan reforms to work. Cool stuff, thanks guys but now the next important question regarding my victory conditions:

    1) the advisor's list of what I should conquer differs from what's shaded in blue on my map, which one should I obey?
    2) my advisor also says I should "raid" certain provinces? What exactly consititutes a raid?

    Finally I keep reading on these boards that I should heed everything my advisor says but he never pops up and says nothing beyond my victory conditions, am I missing something?

  18. #288
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum FAQ

    Just expand where it seems natural. You'll get the right ones soon enough.

    Raiding a city means having taken it at some point. You don't need to keep it.

    The advisor can also talk of certain missions depending on your faction, as well as scripted declarations of war if certain free cities are threatened.
    Last edited by bovi; 12-02-2008 at 11:45.

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  19. #289
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    LMS's post moved to new thread in bug report subforum:
    https://forums.totalwar.org/vb/showthread.php?t=110595


  20. #290
    Member Member KozaK13's Avatar
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    Default Re: Europa Barbarorum FAQ

    What do the celt's reforms do?

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  21. #291
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by KozaK13 View Post
    What do the celt's reforms do?
    Change the units you have available for recruitment.

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  22. #292
    Member Member KozaK13's Avatar
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    Default Re: Europa Barbarorum FAQ

    thanks

    "Where some states have an army, the Prussian Army has a state!"
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  23. #293
    a.k.a. Burebista Member Βελισάριος's Avatar
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    Default Re: Europa Barbarorum FAQ

    I'm just curious about a little something.
    I've been reading some of the AARs on the forum (loved the Makedonian ones), and I have kind of an idea about what these things are.

    But my questions are: What does AAR stand for? Who does them (seems like anyone)? What's the point/idea behind the concept? And maybe a little explanation as to what they are would be welcome.
    To settle the deal between Romans and Greeks once and for all... both Italy and Greece are in deep s*** at the moment. Do you really think who had the biggest spear in antiquity makes any difference?

  24. #294
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Europa Barbarorum FAQ

    AAR means After Action Report or After Action Review. It's done by everyone who has the time and nerves to make up an idea, write all that text and taking screenshots.

    The point behind the concept is, to share one's experiences with other EB-Players. Some AAR's are interactive and the readers can guide the writer. Othere are just like reports or tales told by witnesses of the happenings, that are being written about. (Read the new AAR with the rhyming bard, very good idea!)

    You know, EB is not only about just pumping units and conquering the world - of course unless this is, what makes the most fun to you - but it's about Roleplaying Characters, Civil Wars and destenies of Empires. No one will ever play f.e. a makedonian Campaign the way you do. And you will never play an Arverni Campaign the way I play it. That's the reason, why we share those stories and epic tales with each other. Would be a shame, if they'd just be played and forgotten forever, wouldn't it?



    Any AAR is welcome, for we like to read the stories of others. Maybe you should give it a try? Since you've read several AAR you surely have an idea how this could look like. If you made up sth. entirely new - the more imaginative the better.
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  25. #295
    a.k.a. Burebista Member Βελισάριος's Avatar
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    Default Re: Europa Barbarorum FAQ

    Thank you kindly.

    And yes, I will write an AAR. But I want to write one that hasn't been done before. I've already read two Makedon ones and that's the campaign I'm currently running.
    To settle the deal between Romans and Greeks once and for all... both Italy and Greece are in deep s*** at the moment. Do you really think who had the biggest spear in antiquity makes any difference?

  26. #296
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum FAQ

    All factions have AARs. Just make your own story and it will be unique.

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  27. #297
    a.k.a. Burebista Member Βελισάριος's Avatar
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    Default Re: Europa Barbarorum FAQ

    I guess I was just looking for one that wasn't popular. I found it though, for the faction I had in mind.
    It's interesting.
    To settle the deal between Romans and Greeks once and for all... both Italy and Greece are in deep s*** at the moment. Do you really think who had the biggest spear in antiquity makes any difference?

  28. #298

    Smile Re: Europa Barbarorum FAQ

    At the ATB forums they're talking about using the Scythian language instead of Ossetian which I heard is used in unit and building names in EB1, here's a link: ATB forums.

    Edit: This belongs in the EBII forum.
    Last edited by lenin96; 01-30-2009 at 15:06.
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  29. #299
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Europa Barbarorum FAQ

    a question: shouldn't the latest version be 1.2? I was under the impression that that was the latest version, allbeit a mega-patch.
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  30. #300
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum FAQ

    Thanks, fixed.

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