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Thread: Europa Barbarorum FAQ

  1. #331
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Europa Barbarorum FAQ

    Could someone tell me if EB is completely mod foldered? I seem to recall in the earlier versions it did change a couple of vanilla files. I"m thinking of adding a backup folder with the vanilla game...
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  2. #332

    Default Re: Europa Barbarorum FAQ

    It is completely individual, as far as I know.

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  3. #333

    Default Re: Europa Barbarorum FAQ

    Persian Reforms, what faction do they affect? I do not understand. What I know as being persia is owned by Arche Seleukeia or Pahlava.

  4. #334
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Europa Barbarorum FAQ

    I suppose you mean the reform for Hayasdan? Read the FAQ for the requirements.

    Yes, at the start of the game Archè Seleukeia indeed owns Persia, but it is up to you to conquer it...
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  5. #335
    Member Member 24680kong's Avatar
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    Question Re: Europa Barbarorum FAQ

    Sorry I am new here but I just gotta know. If I download Europa Barbarorum will I not be able to play the original Rome Total War?

  6. #336
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    EB is entirely mod-foldered. That means that it doesn't not replace any vanilla files. You will then still be able to use vanilla RTW and play EB from the same copy of RTW on your HDD.

    Foot
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  7. #337
    Member Member 24680kong's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Foot View Post
    EB is entirely mod-foldered. That means that it doesn't not replace any vanilla files. You will then still be able to use vanilla RTW and play EB from the same copy of RTW on your HDD.

    Foot
    thank you

  8. #338
    Member Member Alexandros_III's Avatar
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    Default Re: Europa Barbarorum FAQ

    Is there a list of faction signatures anywhere?
    What time does not pervert, it destroys outright.
    From this we may conclude that there are no eternal truths, no limitless passions.
    There are only subtle deceptions.

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  9. #339
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Europa Barbarorum FAQ

    They are on the site. Here.

    https://www.europabarbarorum.com/downloads_artwork.html

    Or do you mean the team's stuff?
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  10. #340
    Member Member Alexandros_III's Avatar
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    Default Re: Europa Barbarorum FAQ

    I mean like the ones I'm using right now, that I stole from people.
    What time does not pervert, it destroys outright.
    From this we may conclude that there are no eternal truths, no limitless passions.
    There are only subtle deceptions.

    ~My brother's new book.

  11. #341
    Guest Aemilius Paulus's Avatar
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    Thumbs up Re: Europa Barbarorum FAQ

    Quote Originally Posted by Alexandros_III View Post
    I mean like the ones I'm using right now, that I stole from people.
    Those? Here. One of the EBII previews, I believe the February one, had them.

  12. #342
    Sage of Bread Member Rilder's Avatar
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    Default Re: Europa Barbarorum FAQ

    Are the Hayasdan reforms bugged?

    Part1:
    -Upgrade Armavir to a Large Town
    -Build in Armavir a (market), (roads), (town_garrison)(L1 law), and (sanitize)(L1 health).
    = (Homeland resource will appear in Armavir)
    Cause I got part one without upgrading Armavir to a large town.

    Edit: Is Armavir already a large town? If so why is that "Upgrade armavir to a large town" even in there
    Last edited by Rilder; 07-01-2009 at 02:25.

  13. #343
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Because the script says that Armavir must be large town. When I wrote that part of the FAQ I was translating what the script said and didn't check if it was necessary or not (in the script or FAQ).


  14. #344

    Default Re: Europa Barbarorum FAQ

    I'm not sure where to put this question, so here it goes:

    I've noticed some of my cities already have 24 buildings in them, while I didn't build the Augures-line yet (due to other culture's buildings). Are there only 24 building places per settlement available, or are there more? Because I've never seen a settlement with more buildings. If I order such a new building, will I be able to construct it or will it result in ctd's?

    I ask this because playing all these turns to find out myself takes quite some time. At this moment I have close to five battles each turn...

    thanks in advance,

    Andy
    from plutoboyz

  15. #345
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    You can build more buildings that you can see in a settlement. You can only scroll down so far, but you can keep adding buildings to the list. If you want to see a building, you'll have to tear out one that you can see to more the hidden one up the list, though.


  16. #346

    Default Re: Europa Barbarorum FAQ

    It's also possible that one of the other faction variants of the same building exists in the town. Is it a tavern for celts? I forget, but that could be why you aren't seeing it as an option.

  17. #347

    Default Re: Europa Barbarorum FAQ

    Thanks alot Marcus Aurelius Antonius.

    @Teleklos Archelaou: I believe it was a former greek (Taras?) city where I first noticed I already had 24 buildings, which had already a festival, perhaps a monument, as well as some other buildings (including my own era markers, regional and factional barracks,...). I realized with Ptolemeans taking over former AS, Pontos and Hayasdan territory, chances would be pretty big there would be other provinces with 24 buildings in it before I arrive there. In the mean time, one of my spies noticed Alexandria had already 25 buildings in it, which equally answers my question.

    ps: I don't like to tear down other buildings because they might give me some extra retinues. Some variations in all these Roman cities would be nice.

    kind regards,

    Andy
    Last edited by Andy1984; 07-16-2009 at 21:59.
    from plutoboyz

  18. #348
    Contains 100% daily fiber Member Companion Cavalry's Avatar
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    Default Re: Europa Barbarorum FAQ

    How can I edit the city files for a faction to determine what its cities look like?

    As in Roman, Eastern Greek, Western Greek, etc.
    Last edited by Companion Cavalry; 07-19-2009 at 06:36.
    Si has verbas intellegis, barbarum foetidum es.
    Ωστόσο, εάν μπορείτε να το κατανοήσουμε αυτό, τότε μπορεί να μην έχει να σε σκοτώσει.

  19. #349
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    That would be the descr_cultures.txt for the strat map models. Battlemap appearance is much more difficult to alter and I believe is scattered in many files.


  20. #350
    Contains 100% daily fiber Member Companion Cavalry's Avatar
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    Default Re: Europa Barbarorum FAQ

    Two questions:

    Why do the Ptolemaioi not have the subjugation resource available in many of their starting regions?

    How can I edit the date in a campaign?
    Si has verbas intellegis, barbarum foetidum es.
    Ωστόσο, εάν μπορείτε να το κατανοήσουμε αυτό, τότε μπορεί να μην έχει να σε σκοτώσει.

  21. #351
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Companion Cavalry View Post
    Two questions:

    Why do the Ptolemaioi not have the subjugation resource available in many of their starting regions?

    How can I edit the date in a campaign?
    1. Because those are homeland and expansion regions?

    2. during a campaign, impossible.
    before a campaign --> descr_strat: though you will have to alter the script then to get 4tpy.
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  22. #352
    Contains 100% daily fiber Member Companion Cavalry's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Mediolanicus View Post
    2. during a campaign, impossible.
    before a campaign --> descr_strat: though you will have to alter the script then to get 4tpy.
    Thanks

    As for the Ptolemaioi question, try starting up a campaign you'll see what I mean. You can't even build type II governments in many of your starting cities. Which all, interestingly enough, have subjugation resources when you're playing as the AS or Romaioi barbaroi.
    Last edited by Companion Cavalry; 07-31-2009 at 18:52.
    Si has verbas intellegis, barbarum foetidum es.
    Ωστόσο, εάν μπορείτε να το κατανοήσουμε αυτό, τότε μπορεί να μην έχει να σε σκοτώσει.

  23. #353
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Companion Cavalry View Post
    Thanks

    As for the Ptolemaioi question, try starting up a campaign you'll see what I mean. You can't even build type II governments in many of your starting cities. Which all, interestingly enough, have subjugation resources when you're playing as the AS or Romaioi barbaroi.
    Don't load campaign games for different faction without closing and restarting EB.
    The script only recognizes onbe faction per session.

    1. you load with Romani --> Romani markers
    2. you load Ptolies without closing --> Romani markers
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  24. #354
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    For different factions, the governments may mean something slightly different. For the Ptolemaioi, there are very few Type1 and Type2 regions. The Ptolemaioi Type3 is the most common government type by design.


  25. #355
    Contains 100% daily fiber Member Companion Cavalry's Avatar
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    Default Re: Europa Barbarorum FAQ

    Another technical question, how can one adjust the frequency and magnitude of eleutheroi spawns?
    Si has verbas intellegis, barbarum foetidum es.
    Ωστόσο, εάν μπορείτε να το κατανοήσουμε αυτό, τότε μπορεί να μην έχει να σε σκοτώσει.

  26. #356
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    It is in the strat file in the maps folders. Although it is opposite of what you would think. I think setting it to 00 give yo tons.


  27. #357
    Contains 100% daily fiber Member Companion Cavalry's Avatar
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    Default Re: Europa Barbarorum FAQ

    Say I manually modded Seleukeia & Babylon to be Makedonia homeland provinces.
    Would I be able to recruit Hetairoi from those two regions?
    Si has verbas intellegis, barbarum foetidum es.
    Ωστόσο, εάν μπορείτε να το κατανοήσουμε αυτό, τότε μπορεί να μην έχει να σε σκοτώσει.

  28. #358
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Europa Barbarorum FAQ

    You would be able to build a Type I government there, but you need to edit the recruitment files to allow Makedonians to be able to recruit Hetairoi.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  29. #359
    Contains 100% daily fiber Member Companion Cavalry's Avatar
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    Default Re: Europa Barbarorum FAQ

    Where can they be found?
    Si has verbas intellegis, barbarum foetidum es.
    Ωστόσο, εάν μπορείτε να το κατανοήσουμε αυτό, τότε μπορεί να μην έχει να σε σκοτώσει.

  30. #360
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Actually, in the case of Hetairoi in Mesopotamia for Makedonia, you don't need to alter any recruitment files. All Hetairoi recruitment zones are shared by all factions that can get them. The only thing stopping Makedonia for getting Hetairoi in regions where AS can get them is government type.


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