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Thread: Europa Barbarorum FAQ

  1. #361
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Europa Barbarorum FAQ

    Well, I think he means to ask if building a Type I in say.... Sardinia will allow him to recruit Hetairoi there. Then, he has to change the recruitment zones, right?
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  2. #362
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Yes. The Makedones can recruit Hetairoi in Pella, Demetrias, Antiocheia, Alexandreia, Babylon, and Seleukeia, IIRC. Even if they cannot get the level of MIC required to train Hetairoi, they are still available on that unreachable MIC. Anywhere else and you'll have to mod the EDB recruitment code.


  3. #363
    Contains 100% daily fiber Member Companion Cavalry's Avatar
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    Default Re: Europa Barbarorum FAQ

    I was reading your AAR Marcus, and I'm wondering: How does one implement new units and recruitment zones?
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  4. #364
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Companion Cavalry View Post
    I was reading your AAR Marcus, and I'm wondering: How does one implement new units and recruitment zones?
    New units aren't savegame compatible, but altering existing ones is. As for recruitment zones, you'll have to write new code for the complex system of hidden_resources in EB and add them to the EDB.

    The many steps to getting an altered unit to work are a little complex the first time you do it. I just explained it and here is a portion of a recent PM I sent about getting an altered version of the Roman Eastern Auxilia to work for Hayasdan:
    Spoiler Alert, click show to read: 
    Quote Originally Posted by MarcusAureliusAntoninus
    Getting it to work may take a while. The easiest way to get them to work (and only savegame compatible way) is to just change an existing unit. I would suggest using the Eastern Auxilia unit slot and just changing it. It is extremely hard for the Romans to get to the Imperial Era, so you won't have to worry about conflict even if the Romans are still around.

    Copy and save a copy of any altered files in case of errors.

    You'll need to put the file in the "...eb/data/models_unit/textures/roman/" folder. Then go into the descr_model_battle text and find the section for the Eastern Auxilia. Add a line under the entry under the others like it that says:
    Code:
    texture				romans_scipii, eb/data/models_unit/textures/roman/ebroman_infantry_eastern_auxilia_forgus_macedon.tga
    Then copy the "seleucid" line for the sprites and paste the copy just below it, changing where is says "seleucid," to "romans_scipii,". That should do it for the DMB.

    Then go to the export_descr_units.txt and find the entry for the "roman_infantry_eastern_auxilia". Alter the stats to whatever you want, but they will be pretty appropriate for the unit unless you want it to be elite. You may want to alter the number of men per unit, though. But, what you have come here to do is alter the ownership line. Alter it so it says:
    Code:
    ownership        seleucid, romans_scipii
    Recruitment is much more complex and is in the export_descr_buildings.txt. The easiest way to add recruitment is to find a unit with similar recruitment ranges you want in the RecruitmentViewer and then find that unit in the EDB (such as the Hai Nizagamartik). Then copy the recruitment lines you find for you faction in the EDB. Paste them (I find in a different text file works best) and then alter them so that the unit name is of the unit you are adding ("roman infantry eastern auxilia"). Then go back to the EDB, find your factional barracks (I'm not sure but I think it is barracks "H1"), then scroll down to the fourth block of code under that barracks tree and add your altered code. Add the code to the next (fifth) block of code as well.

    Finally, go to the text folder and unit file and alter the texts for the "Eastern Auxilia" to whatever you want the name and details to be.

    That should put the unit in. I'm sure I missed something so feel free to ask any questions.

    MAA


  5. #365
    Member Member McAds's Avatar
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    Default Re: Europa Barbarorum FAQ

    Small (and probably stupid) query with regards to the Marian reforms does the general have to have at least three command stars or is two enough?

  6. #366

    Default Re: Europa Barbarorum FAQ

    So I think I got the polybian reforms (March of Time in the event box), but my recruitment selection is still exactly the same. I'm pretty sure I fulfill the requirements (242bc, held patavium and mediolanum). What's going on?

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  7. #367
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Europa Barbarorum FAQ

    March of Time is something completely different and actually has no effect on the Romans. It changes the bodyguards of certain eastern factions and allows Macedon and KH to recruit reformed phalanxes.

    For Polybian reforms you need not only Patavium and Mediolanum, but two cities in Sicily as well!

    And IIRC you need also to build a next tier of your factional barracks.
    Last edited by V.T. Marvin; 08-20-2009 at 10:43.

  8. #368

    Default Re: Europa Barbarorum FAQ

    Ah, thank you for the response. I actually wasn't planning to war against Carthage...but fortunately for me, they just declared war!

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  9. #369
    Member Member WinsingtonIII's Avatar
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    Default Re: Europa Barbarorum FAQ

    Just a quick question. I downloaded the Hayasdan Reform guide from here: https://www.europabarbarorum.com/downloads_guides.html and it gives some different directions from the the directions in the FAQ. In the FAQ, there is talk about Amaesia and Mazaka in the Pan-Caucasian reforms, but in the downloaded guide, there is no mention of these settlements being part of the Pan-Caucasian reforms. I have been following the downloaded guide in my Hai campaign, and as I am about to move to take Persepolis and Susa and start the Orontid reforms, I'm just wondering, have I actually completed the Pan-Caucasians yet? I don't hold Amaesia or Mazaka because it never mentioned them in the downloadable guide. Clearly one of these documents is outdated; the question is, which one?
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  10. #370
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    What I wrote in the FAQ I read directly out of the EBBS_script.txt (part of the reason it is so confusing to read), and I don't think the Hayasdan reform script has changed since it was first made.


  11. #371

    Question Re: Europa Barbarorum FAQ

    OK, I tried installing EB. It wanted to install in the default Activision C/programfiles/activision/rometotalwar spot. But, when i installed RTW and BI it installed in c/programfiles/thecreativeassembly instead of activision. So what i did was install it to the C/programfiles/thecreativeassembly.
    But once i started regular rome total war, it started as the same, and there were no changes whatsoever to the game. please help. :(

  12. #372
    Wannabe Member The General's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by spartanman View Post
    OK, I tried installing EB. It wanted to install in the default Activision C/programfiles/activision/rometotalwar spot. But, when i installed RTW and BI it installed in c/programfiles/thecreativeassembly instead of activision. So what i did was install it to the C/programfiles/thecreativeassembly.
    But once i started regular rome total war, it started as the same, and there were no changes whatsoever to the game. please help. :(
    EB installs into a separate folder, so you are able to play vanilla R:TW should you choose to do so. In order to start EB, you need to use a separate EB launcher, which you should find in your R:TW root folder.
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  13. #373

    Default Re: Europa Barbarorum FAQ

    I finally have managed to take my 90th settlement after many many hours of gameplay. I have checked everything else and have 45 type 2 settlements and have fought alot more than the 400 battles. The year is now 95bc and have had 90 settlements for 4years. I had already had a general who wished to make the reforms and became Augustus and now have the Caesar's as well. However the Augustan Reforms for the Numbered Legions hasn't happened yet and after so many hours of gameplay I'm a little upset by this as I had been looking forward to it for quite a while. can you suggest why this hasn't worked or anything I can do to force it to happen now I have all the requirements.

  14. #374

    Default Re: Europa Barbarorum FAQ

    Playing as the romans I just entered the Polybian era.

    So I can only recruit my roman units in Italy. Is it the smartest thing to establish a lvl 3 or 4 government in the other places? That way I can recruit the best units, right?

  15. #375

    Default Re: Europa Barbarorum FAQ

    This is probably the best guide for Roman settlement types.
    https://forums.totalwar.org/vb/showthread.php?t=93896

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  16. #376
    Member Member Ionut Alex's Avatar
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    Default Re: Europa Barbarorum FAQ

    Hello guys I hope I've posted in the right spot cause I have a question about the Romans

    for the first reform you must build new military structures to activate it or else the settlements in which new military structures were not build you will still have the Polybian Reform as active
    dose this rule apply for the next reforms as well?

    I am sorry if I have posted a question that was asked before but I couldn't find an answer

    Thanks for the help

  17. #377

    Default Re: Europa Barbarorum FAQ

    How can I build Latifundia?

    So far I only have one city in Italy where I can build one. Do I need a specific building?
    Last edited by Skoran; 12-12-2009 at 16:07.

  18. #378
    Member Member anubis88's Avatar
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    Default Re: Europa Barbarorum FAQ

    IIRC for latifundia you have to build first the land grant (costs 5000mnai, and ist built in 1 turn),
    then you get another building, which is similar for all the factions, it costs around 2800 mnai and is built in 6 turns (again IIRC), and after that you can build a latifundia
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  19. #379
    Member Member Ionut Alex's Avatar
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    Default Re: Europa Barbarorum FAQ

    anubis can you answer my question too please :D

  20. #380
    Member Member anubis88's Avatar
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    Default Re: Europa Barbarorum FAQ

    I can't answer you from experience, since i've never played a Romani campaign that long.....
    But IIRC it was said that all the reforms of the romans follow the same pace.

    Which means, you must upgrade your barracks after every reform.

    Again, i'm not sure
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  21. #381
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by anubis88 View Post
    I can't answer you from experience, since i've never played a Romani campaign that long.....
    But IIRC it was said that all the reforms of the romans follow the same pace.

    Which means, you must upgrade your barracks after every reform.

    Again, i'm not sure
    You need to build a new barrack, not upgrade the old
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  22. #382
    Member Member anubis88's Avatar
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    Default Re: Europa Barbarorum FAQ

    Yeah, that's what i meant. But it's ment as sort of an uprgrade isn't it?
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  23. #383
    Member Member Ionut Alex's Avatar
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    Default Re: Europa Barbarorum FAQ

    ok that was all I needed to know thank you guys

    All the Best

  24. #384
    Member Member Swedish Conqueror's Avatar
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    Default Re: Europa Barbarorum FAQ

    Hi all,

    A small recruitment question:
    I am playing EB 1.2 as Romani. According to the recruitment viewer, having the first regional barracks (MIC 26 level 1) in Aemilia/Bononia should allow me to recruit Celtic Levy Spearmen. However, I can't, why?

    And a related question:
    What is MIC 21? As Romani, the level 2 allows me to recruit Native Egyptian Infantry.
    ?????

  25. #385

    Default Re: Europa Barbarorum FAQ

    You might be looking at it wrong...for the Romani, the recruitment viewer says that you can't recruit any celtic ANYTHING if a region is level 1 or 2.

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  26. #386
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Europa Barbarorum FAQ

    IIRC the Celtic levy unit was placed to a higher MIC level because the Roman A.I. tended to spam them. Are you using the RV from the website or the one that was downloaded with the mod? The latter is more up-to-date.
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  27. #387
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Ludens View Post
    IIRC the Celtic levy unit was placed to a higher MIC level because the Roman A.I. tended to spam them.
    They still do most of the time, of course mixed with Illyrian
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  28. #388
    Member Member Swedish Conqueror's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Ludens View Post
    IIRC the Celtic levy unit was placed to a higher MIC level because the Roman A.I. tended to spam them. Are you using the RV from the website or the one that was downloaded with the mod? The latter is more up-to-date.
    Ah, I thought the one from the website was the latest one.

    This also answered my question about MIC 21, since that one has apparently disappeared in the new version of Recruitment Viewer.
    ?????

  29. #389
    Member Member Macilrille's Avatar
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    Default Sweboz reform Question

    I have never succeeded in getting the Sweboz reforms, so this time I made sure the following was in order at 190 BC. In fact it has been in order since 225-ish BC.

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    At least 190BC,
    -A (forum)(L3 Market) built in these provinces: Kimbriolandam, Swebolandam, Rugolandam, Herusklandam, Habukolandam, Mrog Actagone (previously Hattolandam)
    - (army_barracks_U1)(L4 Regional MIC) in one of these provinces: Luvarottea, Sarmiszegethusa, Burdava, Eburonum, Vindobona, Iuvavoaeta, Veldideno, Aventicos, Vindelicoppidos, Vienna


    It is now 189 BC and there is no reform. Do I have to demolish the MIC and rebuild it or?
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  30. #390
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Europa Barbarorum FAQ

    No, the Sweboz reforms are not tied to the barracks. The new units will simply appear in the recruitment screen. I haven't played the Sweboz, so I am not sure how it should work.
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