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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    The main complaint on slingers is that the AP unbalances them. The team has decided to keep the AP stat. And other than making them have a looser formation, they really haven't changed much.


  2. #2
    Sassem Member Sassem's Avatar
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    Default Re: Europa Barbarorum FAQ

    Carthage: 1
    Spoiler Alert, click show to read:
    -At least year 235BC
    -Build at leaset 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
    -Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
    OR
    -Wait unitl 200BC



    Royal barracks ??
    I have as foreign barracks Citadel
    And as Homeland barracks Integrated
    as highest barracks that i can build do i miss something i'm in 215 bc right now and still doesn't have the reforms yet but i'm not sure that i have 5 of them each yet

    ps note the typo's
    Thank You

  3. #3
    Sassem Member Sassem's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Sassem
    Carthage: 1
    Spoiler Alert, click show to read:
    -At least year 235BC
    -Build at leaset 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
    -Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
    OR
    -Wait unitl 200BC



    Royal barracks ??
    I have as foreign barracks Citadel
    And as Homeland barracks Integrated
    as highest barracks that i can build do i miss something i'm in 215 bc right now and still doesn't have the reforms yet but i'm not sure that i have 5 of them each yet

    ps note the typo's
    Thank You
    Answer: you need a type 4 government in these city's to be able to build them

    Sorry for the lazy question before yes i know i answered my own Q

  4. #4

    Default Re: Europa Barbarorum FAQ

    What are the requirements for the Pahlava reforms?

  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Ower
    What are the requirements for the Pahlava reforms?
    Nothing. They can just build 'reformed governments' in certain places that makes them shift from nomadic to 'civilized'.


  6. #6

    Default Re: Europa Barbarorum FAQ

    That's true Marcus, but they also must have certain buildings before they can get them. I'm in a rush, but it's a market level building I believe, plus something else. But there are building requirements (plus being in certain places only). The nomad .jpg that has the flowchart is around here somewhere and answers all those questions.

  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum FAQ

    I got a question in a PM about what MIC stands for, and I realized it wasn't part of the FAQ. Perhaps we could add this?

    Q: What does MIC mean?
    A: MIC stands for Military-Industrial Complex, and is the most common way that forum members refer to the buildings in EB that enable you to recruit soldiers. Other names for the same include "barracks", and both are often prefixed by local/regional/allied or native/factional. Another FAQ entry points to the differences between these.

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  8. #8
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Europa Barbarorum FAQ

    Probably more descriptive than "The word 'MIC' is something that breaks the versimilitude of your EB game about as much as the existence of head hurlers. It was originally internal EB team shorthand for 'barracks' that spilled out into the public forum. If you ever see a reference to a 'MIC' within the EB game itself, please alert us in our EB Bug Reports & Technical Help sub-forum so we can remove it immediately."

    Though I take no position on the issue.
    Last edited by blacksnail; 04-25-2008 at 23:26.

  9. #9

    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by blacksnail
    MIC is something that breaks the versimilitude of your EB game about as much as the existence of head hurlers.
    Do you mean the name "MIC" or the actual things in-game (which would presumably mean that there should be separate barracks, stables etc.)?

  10. #10
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Europa Barbarorum FAQ

    The former. Nice catch!

  11. #11

    Default Re: Europa Barbarorum FAQ

    OK, just checking!

    I suppose it's just easier to use "MIC", "Oppida" etc. when referring to them instead of looking up their names for all the factions.

  12. #12

    Default Re: Europa Barbarorum FAQ

    Hello,
    I'm playing with saka, and have completed all conditions to trigger the reform. But new units didn't appear. What I need to do?

  13. #13

    Default Re: Europa Barbarorum FAQ

    Need to build an allied government, instead of nomadism or pastoralism, then you can make the barracks that will give you your new units.
    I shouldn't have to live in a world where all the good points are horrible ones.

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  14. #14
    Member Member Cartaphilus's Avatar
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    Default Re: Europa Barbarorum FAQ

    I don't know if this is the right place to post it, but I want to know why Rome can build type II governments in what is now Poland, Denmark, etc (if the recruitment viewer doesn't lie).
    This is incredible, when romans never crossed the Elba, and thay have no real plans for doing that.

    Quote Originally Posted by Ludens View Post
    One might suppose the EB Romani team would have their reasons for doing this. Possibly because the Romans incorporated the various Celtic people with great success and IIRC made a serious attempt at doing the same with the Germans (until Teutoburger forrest, that is). However, I too admit I am not sure why this was included.
    But I think that this a very weak reason for that.

    I hope that you will change this, guys.
    Last edited by Cartaphilus; 06-05-2008 at 22:42.
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    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Roman Type2 areas do not represent where they historically ruled. They represent what they could have integrated into the Roman Empire were to have ever conquered it.


  16. #16
    Member Member Cartaphilus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    Roman Type2 areas do not represent where they historically ruled. They represent what they could have integrated into the Roman Empire were to have ever conquered it.
    But they never did it.
    I think is too easy for the romani.

    And Rome would have "integrated" all the world in the same way, if they had had the opportunity. Your argument could be used for Ireland or even for China too.

    And remember:
    Type II govs description talks about "romaniced" provinces.
    Type III about "lightly romaniced" ones (provincia romaniensis).
    Why would Tuat or Garama be lightly romaniced (or a client kingdom) and Poland full romaniced? It makes no sense at all.
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  17. #17

    Default Re: Europa Barbarorum FAQ

    [QUOTE=MarcusAureliusAntoninus;1533054]Europa Barbarorum FAQ

    Q: In custom battles or multiplayer the unit selection is missing units.
    A: All of the regionals cause a problem for the custom battle / multiplayer list. There is a special EDU for custom battles / multiplayer in the "...Rome- Total War\EB\mp custom game edu" folder. Rename your campaign EDU then place the EDU from that folder into the "...Rome - Total War\EB\Data" folder. When you want to play a campaign again, switch back to your original EDU. EB v1.1 now comes with the trivial script, which will automatically switch the files for you. To play custom battles or multiplayer battles with all of your factional units, run the "Play Multiplayer" option of the trivial script.
    I have tried to run EB v1.1 "Play Multiplayer" option in order to play custom battles with all faction troops, but the game allways crashes while loading the battle!!

    Any possible solutions??

  18. #18
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    Have you installed the 1.1 fixes from the EB Bugs forum? If not I might suggest reinstalling. Does it crash in campaign mode when you load a battle? I assume not.

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  19. #19

    Default Re: Europa Barbarorum FAQ

    No I haven't. Can you give me a link?
    And by the way, no the game dosn't normally crash while loading battles in campaign mode, but the campaign mode eventually allways crashes after some hours of play. Maybe this problem can be fixed as well?

  20. #20

    Default Re: Europa Barbarorum FAQ

    What exactly does the trivial script do? If it has already been mentioned may I have a link to where it explains its function?

  21. #21
    I is da bestest at grammar Member Strategos Alexandros's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Atlon View Post
    No I haven't. Can you give me a link?
    And by the way, no the game dosn't normally crash while loading battles in campaign mode, but the campaign mode eventually allways crashes after some hours of play. Maybe this problem can be fixed as well?
    The fixes are stickied in the Bug reports and technical help subforum. Crashing after a few hours of play is most likely the RTW memory leak. The only way to fix it is to reboot every so often or buy some more RAM.
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  22. #22

    Lightbulb Re: Europa Barbarorum FAQ

    I have a few questions, and I didn't feel like starting a new thread.

    First, I was wondering if anyone could post the stats for all of the late/ elite Cataphracts? I'm looking for the following ones:

    Grivpanvar (Parthian Late Armored Elite Cataphracts)

    Sahigan Pahr (Parthian Late Bodyguards)

    Ysaninu Aysiramj� (Saka Cataphracts)

    Sahiya Hadabara (Saka Late Cataphract)

    and the Hetairoi Kataphraktoi

    I'm somewhat obsessed with comparing the unit's stats, and I want to know how all of these compare.

    I want to know this because I want to start a campiagn as an eastern faction, but want to see how the late units compare.

    Also I had one other question.

    To get the Hellenikoi Kataphraktoi (Hellenic Cataphracts), the AS has to get the reform, by losing some big battles to Parthia, or the Bactrians. Bactria also has access to this unit, but I don't know how they get it. Is it available without reforms? Is it tied to the AS getting their reform, and only after they get it, does Bactria get it? If that is the case, can I simply just beat the AS in some large battles to encourage the reforms? Or, is there some sort of reform that Bactria has to perform to get them?

    I want to know this in case I end up playing as Bactria.

    Oh and one more, are the Hetairoi Kataphraktoi the Bactrian late bodyguard, or are they a trainable unit? And if they are the bodyguards, are they still trainable from the MIC?

    p.s. Any screenshots of those units i mentioned would be awesome, I'd like to see what they actually look like on the battlefield!
    Last edited by Tristrem; 07-23-2008 at 23:02. Reason: spelling

  23. #23

    Default Re: Europa Barbarorum FAQ

    I hope is the right place to post it.
    I play with AS and I know that you can recruit Katphraktoi after losing two large battles to factions having Kataphracts already.
    Now I am around 210 BC and I recreate the Antiochos III campaign in Eastern provinces, I have already biiten hard Pahlava, I tried to get Kataphraktoi by recruiting a poor army (Pantodapoi, a mercenary Pezetairoi unit, some archers, archers/spearmen about 15 units) with an Uncharismatic general who moved and sieged Hecatompylos, a Parthian army arrived and attacked me (they have more than a full stack army in total), my army toatlly destroyed and general get killed.
    After few turns I send another weak army to Hecatompylos, with general, this time a bit stronger one 17 units of a bit better troops, finally I ended waiting until Hecatompuylos surrender, I marched them to Asaak, where I get attcked by Phlavans in forest on the way to city, they have almost all remaing forces available(they have only Asaak and the north town in steppe) almost 13-14 units , I played really shitty just to lose battle, the general get killed again and waited for next turn to get my heavy Kataphraktoi but nothing happened...I did something wrong?
    Is needed larger battles?Generals must be resqued?I don't know, can you help me?Also is there any way to force reforms in my current campaign other than the well known?
    thanx in advance...

  24. #24
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Europa Barbarorum FAQ

    Basically, two of your generals need to get the "Intrigued by Cataphracts" trait. They get this by fighting an army of Pahlava, Armenia or Baktria (but not Saka?) and losing the battle as well as a large percentage of their bodyguard. Unfortunately,the engine cannot detect the presence or absence of cataphracts on the battlefield, so all that is required for the enemy armies is that they consist of 60% cavalry, of any kind.
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  25. #25

    Default Re: Europa Barbarorum FAQ

    How do I create units using cheats?
    Last edited by strategos roma; 08-23-2008 at 14:57.

  26. #26
    Member Member Hegix's Avatar
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    Default Re: Europa Barbarorum FAQ

    edit: nm, I saw the new sticky.
    Last edited by Hegix; 08-23-2008 at 15:13.

  27. #27

    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by strategos roma View Post
    How do I create units using cheats?
    create_unit CITY NAME "UNIT NAME" amount exp/armour/weapon OR create_unit "CHARACTER NAME" "UNIT NAME" amount exp/armour/weapon

    e.g. create_unit Sardis "hellenistic infantry hoplitai" 4 0 0 0
    e.g. create_unit "Captain Demetrios" "hellenistic infantry hoplitai" 4 0 0 0

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  28. #28
    Jesus Member lobf's Avatar
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    Default Re: Europa Barbarorum FAQ

    Is this thing going to get an update? I think a lot of the Reform cities have been renamed and it's confusing.

  29. #29
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    Which cities? I cannot find any after a quick glance. If you find a problem with the FAQ posting details would help us fix it faster.

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  30. #30
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Some of the names are not cities but the regions. I believe the Sweboz reforms section is the only section that references regions, though.


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