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  1. #1
    Member Member TWFanatic's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by MarcusAureliusAntoninus
    The main complaint on slingers is that the AP unbalances them. The team has decided to keep the AP stat. And other than making them have a looser formation, they really haven't changed much.
    The looser formation was something else I was curious about...I'm sure there is a good reason for it, I was just curious what it was.
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  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Well, to swing a long strip of leather around your head, you need extra room so that you don't hit the guy next to you. Side effects of this is the fact that you can't easily field large numbers of them anymore.


  3. #3

    Default Re: Europa Barbarorum FAQ

    What is the magical turn # for the second celtic reforms ?
    Last edited by russia almighty; 11-11-2007 at 20:02.


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  4. #4
    Member Member Ancyrean's Avatar
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    Default Re: Europa Barbarorum FAQ

    Just to briefly return to our discussion above, wouldn't it be clearer if the entry in the first page for the Augustan reforms says that the character has to be "Selfish", instead of that he "Can't be selfless", as in my post #107?

  5. #5
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Europa Barbarorum FAQ

    A question: Vanilla marian reforms are required for many of the reforms of other factions, correct? And this is only achieved when an Italian city becomes Huge, correct? What happens then if I've conquered all Italia as the Arverni and can only build up to the Acobutagic (large city) level? Does that mean I'll never get my Time of Soldiers?


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  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    That does mean that the Vanilla Marian Reforms will never happen, but Time of Soldiers isn't tied to it. I don't think barbarians have anything tied to it (maybe a bodyguard, but I don't think so).


  7. #7
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Europa Barbarorum FAQ

    Oh. But what if we're playing other factions? As far as I could see from the bug reports subforum, the KH are dependent on it for their phalangitai, are they not? Aren't the Baktrians too, for their hetairoi kataphraktoi? Or is that the EB Marians both cases are dependent on...
    Last edited by pezhetairoi; 11-22-2007 at 13:41.


    EB DEVOTEE SINCE 2004

  8. #8

    Default Re: Europa Barbarorum FAQ

    Great and impressive mod.

    I am playing with SPQR faction and I am in 238 bc. I have got polybian reform.

    Some opinions:

    I like rebels armies in the cities don´t leave from the wall in the campaings like other mods. This makes its defense are stronger, and interesting and historical playing.

    I think AI Vanilla (BI) in the campaings is a little (or more) stupid for naval human invasions. I think AI armies are moving to peripherical provinces, but AI don´t think periphery is the coast. For instance, if I want to invade Carthage and other carthaginian cities from Italy before historical time, it´s very easy for human roman player. Maybe it could be a "help to history" script for humans who benefit from stupid vanilla ai: For instance, if human disembark troops in Africa, some armies around african coasts and cities could appear.

    I think maybe spearman-hoplite-triarii power in the battle is too much againts cavalry and infantry. This makes these units can be preferred by all human players, and the legions composition aren´t historical. In the game the most efective legions would be only triarii units (this efect is bigger againts hoplites greeks units). Is it possible to make some script advantages for human if he wants to be historical (moral efects, traits, etc)????

    It would be wonderful if there were some ai naval invasions from some factions like other mods. This would produce human had to maintain some troops near the dangerous coast (for intance in SPQR campaing in Sicily).

    I like much EB system for traits and ancillaries with moral, command and movements effects. Great EV voices systems in battlefields. I like this mod combines economical development of a faction with interesting military actions. I don´t see any CTDs or important bugs or lags. 4 tpy for me perfect.


    I am playing a EB human roman campaing based in history. First military actions againts epirots in Italy, later againts Carthage in Sicily and Corcega, later againts rebels in northern Italy and Dalmacy in Balcanic lands, and later againt Karthhadism in Iberia (Second historical war punic). Maybe it wourld be good there were some guides script which make or favour to human to decide more historical movements (freedom but historical-guides scripts).

  9. #9

    Default Re: Europa Barbarorum FAQ

    I am playing a saka campaign and I was wondering if I will ever get past "Becoming Indo-Saka" or is the becoming stage was the final phase in the reform?

  10. #10

    Default Re: Europa Barbarorum FAQ

    Okay, this is a private little question of my own that I've not seen elsewhere. (Or maybe I've just not had the time to look in the right places.) I just finished a Baktrian campaign, slugging my way all the way to about 190 BC. I've conquered all the provinces on my list, destroyed the Pahlava and the Saka Rauka, none of my cities are beseiged. Everything seems to be as it should be. And nothing's happening. Are there any little victory screens in EB, even anything as simplistic as RTW's? Or are you just supposed to know when it's over. I'm not exactly sure, but if someone out there knows the answer, could you please tell me. I'd appreciate it.
    “He that is slow to anger is better than the mighty; and he that ruleth his spirit than he that taketh a city.”-Proverbs 16:32


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  11. #11
    Member Member marko.sraka's Avatar
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    Angry Re: Europa Barbarorum FAQ



    There is no better or more historical accurate game than EB for RTW. Once you played it, you can not return to original RTW. The time and dedication put into this game is unexplainable.

    I am playing as SPQR for more than a month now and am trying to follow history as accuratly as I can. I am in year 218BC and noticed, that I still cant have polibian era units. I have conquered cities I should and have upgraded the barraks. On forum I read, that I should also activate background script everx time I load the game. That I almoust never did, as I didnt see the importance of it.

    Does that mean, that I will never be able to have polibian or even marian units in my game?

    Can anyone please help me? I spent soo much time playing this game and am still so enthusiastic about it, but if my units dont evolve, there is no sense in playing on.

    Is there really no other way to activate polibian era?

    Will I have to start the game anew?

  12. #12
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    You must activate the script whenever you play. The reason you have not got nor ever will get the reforms is because you did not activate the script. You will need to restart your campaign and play with the script activated every time.

    Foot
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    Hayasdan Faction Co-ordinator


  13. #13
    Member Member theoldbelgian's Avatar
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    Default Re: Europa Barbarorum FAQ

    what happens when you have a already fully upgraded barracks when you gain the reforms?
    will you need to destroy the barracks and start over from scratch?

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