<your RTW folder>/extras/eb_documentation.exe, if I'm not mistaken.
If you want to apply, MarcusAureliusAntoninus is the man to PM. There are several other routes to become a member.Originally Posted by Che Roriniho
* Be a skilled modeler or skinner. We need all these we can get and very many have joined in short order.
* Be a skilled scripter, traiter or programmer. These are not in such a high demand at this time.
* Be creative and start an unofficial mod project. If members notice that you are skilled in some area and we need people there, you are likely to be contacted.
* Start a project to make some sort of documentation for EB. JMRC and Arkatreides joined this way, with their building trees and unit cards, respectively.
* Find a solution to some CTD that has been haunting us. We're running out of these, but I joined this way. I'm sure there will be some more instability come EB2.
* Become a beta tester. We pay a lot more attention to people doing beta testing for us and many become members at the end of a beta testing run. Then again, it's unlikely that we will need many for a while. Also to become a beta tester you will need to build a decent reputation by being around the forum and behaving well to gain our confidence, making this possibly the longest path.
* Be a knowledgeable historian and prove your knowledge in discussion.
For all paths, don't be abrasive or you'll cause some existing member to veto your admittance. Unfortunately, we have had several potential recruits that obviously know their stuff but couldn't be made members. We value team stability very highly as people leaving in a huff has proven extremely damaging and destroyed productivity for weeks and months.
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