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Thread: Europa Barbarorum FAQ

  1. #241
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    Yes you must have the script activated to play EB.

    The full requirements for all reforms are on the first page of this thread. If it doesn't say you must fight the carthaginians you do not have to fight the carthaginians.

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  2. #242

    Default Re: Europa Barbarorum FAQ

    but you don't understand with the script I have to wait 3 to 4 minutes to end turn that is a lot of time man . Can I somehow lower this time ? I am very IMPATIENT. 10 turns take 30-40 minutes I don't want to waste so much time . But to gain Polybian or Markus reforms do I have to have script on all the time or in some year for example 100 BC or something like that . Thanks for the help really . Have a nice day

  3. #243
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    Yes, you have to have the script on to get any of the reforms. In fact most of the game is held within the script so playing without it means you are not playing EB.

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  4. #244
    Guest Aemilius Paulus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Couple of Romani questions:

    When the Romani get the Polybian Reforms, can they still train Camillian units if they haven't upgraded to Polybian MICs?

    If I control at least 90 territories during the Camillian Era (I own more than 90 territories in my current Romani campaign), do I advance to the Marian Military Era right after reaching the Polybian Reforms? After all, MarcusAureliusAntonius does say that there are two ways to attain the Marian reforms, 1. the first one with a certain kind of FM, certain date, as well as some other conditions and 2. the second one where you just have to own 90 territories with no other requirements.

    So does this mean that right after the Polybian reforms (I am on the brink of them) I will immediately advance to the Marian Military Era? You don't have to upgrade your MICs to get Marian units, do you? Does this also mean that I will not really have time to train the Polybian units? Can you train Camillian units in the MArian Era if you haven't built the new MICs?

    Sorry for asking so many questions, I am just rather confused right now.
    I am a big fan of Camillian units, especially the Triarii, and I would rather not have the reforms. Marian units aren't bad either and I do sort of like them, but the Polybian units just seem like a downgrade compared to the Camillian soldiers. One last question: can you train Camillian units in one city and Marian in another if one city has the old MICs and another has the new ones?

  5. #245

    Default Re: Europa Barbarorum FAQ

    maybe but the turns take normal amount of time . Medieval II is quicker on my PC compare to EB . Is there any solution to the turn length or no . Have a nice day Thanks for the answers

  6. #246
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    Upgrading your computer can help. Increasing the amount of RAM can help, but I found upgrading my graphics card helped far more. You can also cut out the "client ruler" part of the script. Do a search for client rulers on this forum and you'll find details on how to do that.

    When you reach the Polybian reforms you have to manually upgrade the barracks to set them up on the new "polybian track" of the barracks building complex. This is entirely voluntary and you don't have to do it upon reaching the polybian reforms (or you can do it some provinces and not others). If you are building new barracks from scratch after the polybian reforms then you won't be able to choose the "camillian track" of the barracks building complex, so only the polybian troops will be available in those provinces.

    The Marian reforms work differently and once you hit them you will no longer be able to recruit camillian or polybian troops as those barracks will be constantly damaged by the script every turn. In their place Marian barracks are spawned to the appropriate level. You are meant to tear down the camillian/polybian barracks. So no you cannot recruit camillian troops alongside marian troops.

    Foot
    Last edited by Foot; 09-29-2008 at 01:18.
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  7. #247
    Guest Aemilius Paulus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Aemilius Paulus View Post
    Couple of Romani questions:
    If I control at least 90 territories during the Camillian Era (I own more than 90 territories in my current Romani campaign), do I advance to the Marian Military Era right after reaching the Polybian Reforms? After all, MarcusAureliusAntonius does say that there are two ways to attain the Marian reforms, 1. the first one with a certain kind of FM, certain date, as well as some other conditions and 2. the second one where you just have to own 90 territories with no other requirements.
    What about this?

  8. #248

    Default Re: Europa Barbarorum FAQ

    I have 1,5 GB Ram and GeForce 6600

  9. #249
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    Hmm, I upgraded to the 6600 when I first started playing and that dropped my turn times down to a minute or so. You should also make sure you have no other background programs running while you play. You could also play at a lower resolution (if you are able to) and turn of campaign map shadows.

    Foot
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  10. #250

    Default Re: Europa Barbarorum FAQ

    Hi,


    didn't someone say a while back that you could delete the 'puppet rulers' section from the script and it would speed up the moves as long as you didnt use type 4 governments ?.... or something like that...


    cheers,


    Pobs

  11. #251
    Guest Aemilius Paulus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Aemilius Paulus View Post
    If I control at least 90 territories during the Camillian Era (I own more than 90 territories in my current Camillian Romani campaign), do I advance to the Marian Military Era right after reaching the Polybian Reforms?

    After all, MarcusAureliusAntonius does say that there are two ways to attain the Marian reforms, 1. the first one with a certain kind of FM, certain date, as well as some other conditions and 2. the second one where you just have to own 90 territories with no other requirements, meaning that just as soon as you reach 242 BC you get the Polybian Reforms and right the next turn, having 90 territories and already in the Polybian military era, you get the MArian Reforms.
    Anyone?

  12. #252
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Aemilius Paulus View Post
    Anyone?
    If you have 90 provinces then yes you'll get the Marians immediately after you get the Polybian.


  13. #253
    Member Member marko.sraka's Avatar
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    Angry Re: Europa Barbarorum FAQ



    There is no better or more historical accurate game than EB for RTW. Once you played it, you can not return to original RTW. The time and dedication put into this game is unexplainable.

    I am playing as SPQR for more than a month now and am trying to follow history as accuratly as I can. I am in year 218BC and noticed, that I still cant have polibian era units. I have conquered cities I should and have upgraded the barraks. On forum I read, that I should also activate background script everx time I load the game. That I almoust never did, as I didnt see the importance of it.

    Does that mean, that I will never be able to have polibian or even marian units in my game?

    Can anyone please help me? I spent soo much time playing this game and am still so enthusiastic about it, but if my units dont evolve, there is no sense in playing on.

    Is there really no other way to activate polibian era?

    Will I have to start the game anew?

  14. #254
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    You must activate the script whenever you play. The reason you have not got nor ever will get the reforms is because you did not activate the script. You will need to restart your campaign and play with the script activated every time.

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  15. #255
    Member Member theoldbelgian's Avatar
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    Default Re: Europa Barbarorum FAQ

    what happens when you have a already fully upgraded barracks when you gain the reforms?
    will you need to destroy the barracks and start over from scratch?

  16. #256
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    No, a new level above the highest level will open up and you can upgrade to that which will give you the new troops.

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  17. #257
    Member Member theoldbelgian's Avatar
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    Default Re: Europa Barbarorum FAQ

    another thing is it true that in order for the script to deactivate you have to quit to desktop?
    I once saw it on the forum and thought mmh maybe that should have been mentioned somewhere before

  18. #258
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    No, its not exactly that. The values that are set the first time you start the script in a RomeTW.exe session stay set until you close the application down so you cannot, in the same game session, start or load campaigns from two or more different factions. Crazy things happen.

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  19. #259
    Member Member theoldbelgian's Avatar
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    Default Re: Europa Barbarorum FAQ

    so what you are saying is that I shouldn't close down to desktop but also that I cannot load an auto save par example while still busy with a campaign

  20. #260
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Another Belgian living by the banks of the Scaldis, I see.

    You should close down to desktop when you want to (re)load a different campaign than the one you were playing.
    Don't do that and then things will start to get messy.

    If you reload the campaign that you are playing, you should be fine.
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  21. #261
    Member Member theoldbelgian's Avatar
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    Default Re: Europa Barbarorum FAQ

    okay thanks that should be everything I need
    btw I am gonna steal a litle bit your location hope you don't mind

  22. #262
    Member Member theoldbelgian's Avatar
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    Default Re: Europa Barbarorum FAQ

    sorry butt i have a curious mood today.
    how do you activate the hugest number of men in 1 unit?

  23. #263
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    Options > Video Options > unit size set to Huge.

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  24. #264

    Default Re: Europa Barbarorum FAQ

    There's this item called "Options" with a sub item called "Video Options" which brings up a menu with a checkbox named "Advanced options" (or somehting to that effect). From there it should self-explanatory.
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  25. #265
    Member Member ludwag's Avatar
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    Default Re: Europa Barbarorum FAQ

    you should tell us about what an aar is in definition and what aar stands for. I have read some of them but i dont wuite understand.

    And why vanilla-rome is called vanilla rome. I think many people are wondering about that when they use the word.

  26. #266
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum FAQ

    Why should we tell you. This is the EB FAQ not the RTW FAQ. AAR stands for After Action Report (a quick search on google would have discovered that). RTW is known as vanilla because vanilla is traditionally the original ice-cream flavour, and so becomes synonmous with "original" for other things, in this case original RTW. Again this is a FAQ for EB not for the TW forum communities. Lets keep it focused on what this forum is about, huh?

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  27. #267
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Europa Barbarorum FAQ

    why is the FAQ not fixed on the top of the forum anyway?
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  28. #268
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by SwissBarbar View Post
    why is the FAQ not fixed on the top of the forum anyway?
    It used to be.
    Now it is linked to in a different stickied thread.


  29. #269

    Default Re: Europa Barbarorum FAQ

    Im playing as the arverni but I dont understand the reforms (I destroyed the Aedui btw)

    It says:

    -Casse, Arverni, and Aedui must build at least 4 (forum)(L3 Market) collectively

    Time of Soldiers
    Spoiler Alert, click show to read:
    -Casse, Arverni, and Aedui must build at least 6 (forum)(L3 Market) collectively
    -Casse, Arverni, and Aedui must build at least 4 Large Cities collectively
    -Casse, Arverni, and Aedui must build at least 6 Large Temples ('awesome' level)(L3 Temple) collectively


    Does that mean if I have 4 cities with L3 markets the reform will happen (what is the name of the L3 market btw?) or does the Casse also need 4 L3 markets?
    What will change because of this reform?

    And about time of soldiers: Do I need all 3 the things to get a reform and what will this reform do?

  30. #270
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Europa Barbarorum FAQ

    The celtic reforms require there to be a total of 4 markets, etc. Each faction isn't required to do every requirement themselves.

    Both reforms change what units you can recruit. Mostly, you get better units and heavier units.


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