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  1. #1

    Default Re: Europa Barbarorum FAQ

    Hi, I´m new to the Forum, playing this Mod for half a year now and first of all I want to say you did a really great job!
    Looking forward to EB 2 allready more then for Rome II.

    But yeah I have a question as well. Looked in the Forum quite some time if somebody asked it before but couldn´t find it.

    Started a game with the Qarthadast-Hadast and was looking how to get my military reform. Actually in the FAQ at the first Page it asks me to build 5 L5 regional MICs at specific Provinces. My first question is:
    Why are there some provinces listed in which I can´t build any units with the MICs at all? Doesn´t make a lot of sense to me.
    But the more important question is: When I get the Reform, to build the new Units I have to upgrade the MIC. But with lvl 5 MICs I can´t upgrade them at all. So do I really have to raze my lvl 5 MICs and build new one to get the new troops? I really hope that I simply understand something wrong ´cause else it sounds pretty... strange... to me.
    Also do already my lvl 3 MC´s show a "Enable or disable reformed units (+-1=disables): +-1" which means ... ?

    Thanks for any (helpfull) comment.
    Last edited by Darock; 12-04-2012 at 23:11.

  2. #2
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Europa Barbarorum FAQ

    The level 5 regional ones are those for local troops. That means you are going to need level 4 government to build them...
    Usually, once constructions are done and my provinces have reached a certain infrastructure, I role-play that it has grown into a province and "destroy" the government building, to replace it with a level 2 one if possible...

    That way you can have better factional barracks, but still be able to recruit the local troops :)
    To recap, you don't need to destroy the regional lvl 5 barracks, five of them, in the provinces listed, are just required to trigger the reform, after that you can train the new units in any settlement and you can also upgrade your gov building in the regions, you used to get the reform...

    As for the message, I think it's just internal script, meaning that the building allows the reform to take place: + being active, - inactive. Most likely it's just some redundant text, unless it's necessary for it to being there (I'm no modder :P)...

  3. #3

    Default Re: Europa Barbarorum FAQ

    Why Romani has Arretium and Ariminum in 272BC? According to this map from Wiki it had not these cities in 272BC:


    Spoiler Alert, click show to read: 

    Is it wrong?


    Also, TW: Rome II shows that Rome has Southern Italy before taking Arretium and Ariminum:

  4. #4
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Europa Barbarorum FAQ

    Arretium, as a military base/outpost, was established in the late 4th century BC. The thing is, in the early stages of the republic, it never really was an overnight take over...
    Bases and colonies were established, sometimes these very acts were the cause for wars: it was "organic" so to speak, other areas like samnium, rebelled one year, then back in the latin league and then independent again etc...

    I guess that map was done considering the incorporation of whole areas, until the last episode of resistance or something...
    Giving all of southern Italy to Roma in 272 BC, is already a stretch.

  5. #5

    Default Re: Europa Barbarorum FAQ

    A meant the regions actually, not only Arretium and Ariminum. Which region was taken by Romans (and allies) first: north or south Italy?

  6. #6
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Europa Barbarorum FAQ

    Both? :P

    One could say that what really triggered the surplus of resources, was the capture of Veii...
    North, south, center? Does it matter? Romani fought on all of those sides, sometimes against a united coalition, while expanding wherever possible...

    Livius wrote that in 280 BC, the Ager Gallicus was conquered. Dentatus just subjugated the Sabines in the previous years and in the mean time, Romani defeated the Brettioi and Leukanoi...
    The last event triggered the call for help to Pyrros: really they went inch by inch, battle by battle in every direction of Italy from Roma...

    The idea of commissioning a Consul (and later Proconsul, because the logistics for a year term were unattainable) with powers for a specific region (Provincia), was something that developed with the Punic Wars. Before Optimates and leading figures, pushed for specific areas (the Fabii, iirc, but I'm probably not; were the ones who advocated for annexing Sicilia, needless to say they got filthy rich in the process) or the Senatus simply sent forces where they were needed and at the same time...
    How it evolved and how quickly, depended on the campaign...
    Last edited by Arjos; 01-28-2013 at 21:15.

  7. #7

    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by CanOmer View Post
    Why Romani has Arretium and Ariminum in 272BC?
    I tend to agree, these two towns should be rebel-held in 272 BC, not Roman. Although both towns should have very weak garrisons, only three or four units, because the Etruscans, Senones and Piceni had suffered a massive defeat by Rome eleven years earlier at the Battle of Lake Vadimo, from which they never recovered. They were so weak that they preferred to remain at peace with Rome even after Pyrrhus had defeated the Romans in two major battles, and they refused the Epirote kings offers of alliance. The Romans mopped them up in 268-264 BC with comparatively little effort.
    Last edited by Titus Marcellus Scato; 02-14-2013 at 15:25.

  8. #8

    Default Re: Europa Barbarorum FAQ

    My generals' command points don't increase. Why?

  9. #9

    Default Re: Europa Barbarorum FAQ

    The Command star gain was drastically decreaced by the EB team, mainly because of the 4Turns per year, which means your generals would be "done" in half the time. There may be other reasons like personal preference or balance ideals... just like other mods disable cheating, autoresolve or costom battles.

    Let your generals fight some more battles you'll eventually get Command star traits, also lots of traits give command in specific situations, which does not show in the statistic.

    IIRC there also is a mod somewhere here that increaces your Command star gain.

    PS: found this: https://forums.totalwar.org/vb/showt...ursus-honorum)
    Last edited by Ca Putt; 02-15-2013 at 13:51.
    "Who fights can lose, who doesn't fight has already lost."
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  10. #10
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Europa Barbarorum FAQ

    To add, also keep in mind the general's traits: he could be a born governor and poor soldier or have any other kind of trait, detrimental to command.
    If you keep it in a city, he might've gained attuned governor or other bureaucratic traits, that iirc dropped the stars quite a bit, but I recall very apt generals, quickly recovering from that...

    Bottom line, in EB not all family members were born to be generals :)

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