Interesting question - I agree with Tincow and frogbeastegg, the answer is that the campaign gives meaning to the battles. What I really enjoy are the amazing battles, which as you say are the novelty and comparative advantage of TW over other titles. But I only can be motivated to play the battles if they are part of an over-arcing campaign, where they matter.Originally Posted by Cheetah
Forget about MP for a moment, as there is the social side and other sides to that, but think about the SP historical battles. They generally provide a better challenge than SP campaign battles and can be more realistic, but still they hold zero interest to me. They just seem a little pointless. Most hardcore wargames also seem rather like this - offering standalone battles or at best linked scenarios. The beauty of TW is embedding the awesome battles within an open campaign, with a real economic and strategic layer as well as increasing diplomatic and role-playing features.
I good analogy might be with a TV series, whether people like standalone stories (one per episode) or a long over-arching plot that spans the entire series. I find the 45 minute standalone format can often be rather limiting and lead to something rather trite, whereas my imagination can be caught by the 5 year story arc of Bablyon 5 or Lost's planned 6 year story arc that really lets you get caught up with the story and plot.
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