thanks for all that;
this is the latest model:
Code:
monitor_event FactionTurnEnd FactionType = Romans_julii
and I_CompareCounter romans_julii_1 < 1
and I_LocalFaction romans_julii
and I_TurnNumber>1
if I_SettlementOwner Ivernis = romans_julii
and I_SettlementOwner Emain_Macha = romans_julii
set_counter romans_julli_1 1
end_if
end_monitor
monitor_event SettlementTurnStart SettlementName Ivernis
and I_CompareCounter romans_julii_1 = 1
if I_SettlementOwner Ivernis = romans_julii
console_command create_building Ivernis "expansion"
end_if
end_monitor
monitor_event SettlementTurnStart SettlementName Emain_Macha
and I_CompareCounter romans_julii_1 = 1
if I_SettlementOwner Emain_Macha = romans_julii
console_command create_building Emain_Macha "expansion"
end_if
end_monitor
Would this work do you think?
thanks
Bookmarks