Quote Originally Posted by Zarax
Well, that's why I suggested to tie it to a building.
Right now player have the possibility to build an artificial harbour but they know that it's an expensive luxury they can afford only when they most likely will be past the need (if you can save 64k you already have a pretty strong economy).
Having a "cultural conversion" building that takes around 200 turns and costs several dozen thousands mnai would recreate the fact that converting a population is a long and hard process while giving at the same time an easy access to cheat on cost/lenght of construction for people that prefers faster times that what's historically proper.
Seriously? I'd rather they have to *suffer* from learning actual history than put in some kind of arbitrary building that can easily be cheated to utterly violate the EB system. That makes me almost physically ill, just thinking about it. Bah.