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Thread: E.B. recruitment/reforms mod

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  1. #38

    Default Re: E.B. recruitment/reforms mod

    Well, my "plans" are something like 3 buildings:
    "Light colonisation": This will be the basis which will be upgraded to the "Colonisation and Colonist recruitment". Light colonisation does nothing, perhaps some penaltys, but it will be expensive.
    "Colonisation and Colonist recruitment": This will enable the recruitment of some factional troops and some penaltys because the natives are partly driven off of their Land. Expensive and takes a long time to build. Upgraded to "Colonisation of indigenous citys".
    "Colonisation of indigenous citys"
    Same as above, but some more semi-elite factional units are available (Thorakitai and Legionarys, but not Thorakitai Argyraspiday and Evocata for example) It also enables Type 2 Government.
    Every major culture type (hellenic, roman, germanic, gallic, etc.) will get their own versions, the titles listed above are just for orientation. But thsi is nowhere near finished, as it renders the Factional MIC useless. Still needs planing.
    Last edited by Basileus Seleukeia; 05-21-2007 at 20:29.

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