Quote Originally Posted by Zarax
Well, users can still cheat by changing reform requirements or changing reform dates so it would be kind of a moot point with all due respect.
It is also historical that empires established colonies and military settlements when and where they needed.
They were not always successful but from my limited knowledge of history it was a frequent enough event that deserves some kind of simulation ingame.

Whetever this can be made or not by scripting or some other emulation of choice is of course all up to the EB team.

These are just my 2cent from a game balancing perspective, feel free to agree to disagree of course!
It is not a "moot point". You can currently cheat the system in the case of a very small number of factions by changing the dates that reforms occur, but the units granted by those reforms will still have to be recruited in the correct, historically accurate provinces. Your idea would change that by potentially allowing most units of every faction to be recruited everywhere. That is historically impossible, and the EB Team has a vested interest in keeping this mod historical. People can build any kind of personal EB mod they so desire, but those who would seek to publish a modpack which attacks the core of what we are trying to achieve? Well, it's likely to cause a problem.