I know that properly speaking this should probably go into the unofical modding projects, but I thought that it would be more likley to be seen if I put it here.
Basicly I am thinking of doing a minimod that will introduce dynamic recruitment reforms for all of the factions in the game. I intened to do this by "downgrading" to the 0.74 concept of troop recruitment being based on goverment type. As building conditionals are no longer possible in 1.5 this will have to be done by level of goverment, requiring mics to be broken on taking a settlement.
Thus, units that would be avalible every where eg akontistai, will have a low factional mic requirment and can thus be recruited in all areas.
I am not planning to touch regional recruitment except prehaps to fill a few gaps if the EB team dosen't in the next release. However I am intending to complety overhall factional recruitment.
Thus an example entry to the edb for a multifactional unit would be:
Unit a is recruitable by faction b in factional mic c
Unit a is recruitable by faction d in regional mic e with hidden resource f
The reforms would be controled by dynamic, scripted reforms, very similar to the Romani reforms already in place, that would expand the areas that type 1 and 2 goverments cover. This would represent the gradual, as it might be "Helenisation" of the empire's core lands, to eventualy become almost indistinguishable from the the origonal heartland. This is in my opinion bettre than the curent system, as then any type 1 or 2 becomes within a couple of years, a very loyal part of the empire. This problem is especialy prevalent for the Romani, in my opinion, Gaul especialy should not be added to the romani's subjugation possibilities untill much later.
Idealy this idea would be expanded to a vast serries of reforms for each faction, so that any no cultural areas will be type 3 and four when you conquer them, but once the race has been subdued then the area will switch to subjugation.
An example of this would be; as the Romani, you whish to conquer Gaul. The people of Gaul, however, being fiercly independent do not whish to join your empire. When you conquer one area, the people remain defiant, hoping for external support, however, once your armies have taken all Gaul, the people will see that there will be no help and calm down under your rule, this process being simulated by the shift from aliances avalible to subjigation avalible.
The reforms would thus be grouped by culture and race, once you have conquered an entire people then they will become avalible for being more closley bound into your empire.
As building conditionals are still possible for buildings, I am intending to force the player to build msc's (military setler colonies) before factional mics can be constructed in anything except type 1 goverments.
I am prety much certain that I will go through with this idea, with the permision of the eb team of course. I was wondering what the EB comunity thought of it therefore. I am intending to start work seriously with the next EB release, which I asume is fairly soon with the request fot beta testers (that I missed to voluenteer for by three minutes ). Untill the release I am just going to experiment and collect any ideas that people have, the more of these the merrier.
P.S. I know that buliding conditionals are screwed for 1.5, anyone know if they are usable again in 1.6?
Bookmarks