My current plan now is to use the following timer for each individual city
Code:
monitor_event FactionEndTurn FactionType seleucid
and I_CompareCounter Romanii_A02 <140
and I_TuenNumber >1
if I_SettlementOwner Pella = seleucid
inc_counter Romanii_C08 1
end_if
if I_CompareCounter Romanii_C08 >=140
set_counter Romanii_C08subjAvalible 1
terminate_monitor
end_if
if notI_SettlementOwner Pella = seleucid
set_counter Romanii_C08 0
end_if
end_monitor
The C08 bit comes from the EB hidden resources system, which I thought I might as well keep, rather than come up with my own.
This script would thus require you to own a settlement for 35 years before it becomes avalible for subjugation. It would be possible though to short circuit this requirement by pacifying the entire region, which will be done with the script bellow:
Code:
monitor_event FactionEndTurn FationType seleucid
and I_CompareCounter Romanii_11
and I_TurnNumber > 1
if I_SettlementOwner Sparte = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlementOwner Athena = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlmentOwner Corinthos = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlementOwner Thermon = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlementOwner Demetrias = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlementOwner Pella = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlentOwner Myteline = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlementOwner Rhodos = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlemntOwner Kydonia = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlemntOwner Ambrakia = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlementOwner Pergamon = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlementOwner Halikarnassos = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlementOwner Trapezous = seleucid
inc_counter Romanii_11 1
end_if
if I_SettlementOwner Synope = seleucid
inc_counter Romanii_11 1
end_if
if I_CompareCounter Romanii_11 >= 13
set_counter Romanii_11subjAvalible 1
end_if
set_counter Romanii_11 0
end_monitor
These two scripts will obviously need to be integrated properly and I will post the whole think later.
@Centurio Nixalsverdrus: Yeah, I made that at about two o'clock in the morning and was just trying to get it done, hence the scrambled mediteranean islands. I made the baltic coasts region to represent the area that was not step due to the forests, but was not at all civilized, (unlike Germania).
P.S. @ Foot, I don't suppose you would share just what this idea is with us?
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