I try and and give all of my armies on unit of slingers when they are at my empires borders. especially when it is a small army. they are very handy for taking out heavy cavalry which is preferred when vastly outnumbered.
I try and and give all of my armies on unit of slingers when they are at my empires borders. especially when it is a small army. they are very handy for taking out heavy cavalry which is preferred when vastly outnumbered.
"Chlanna nan con thigibh a so's gheibh sibh feoil."
Son's of the hounds come here and get flesh
"Alba gu bragh"
scotland forever
Cretan archers are probably the best archers in the game. They don't have AP like slingers do, but have a base attack of 6. Against enemies with low armour but large shields, Cretans will do better then Celtic slingers.
Celtic slingers have a longer range though (200 instead of 160, most other slingers are 180 IIRC) and twice as much ammo (40 instead of 20)
Finally Cretans have more armour and fare better in melee.
These two are probably the best (that you can easily get your hands on, anyway)
I like the Cretans especially for some reason. They're pretty cheap compared to other mercenaries, too.
Last edited by Kralizec; 05-09-2007 at 15:56.
I usually only use slingers for city defense since I hate losing guys to friendly fire and no fire ammo ability (I rely on the towers for that).
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- Drink the Kool-Aid
'Anonymous'
I'd say slingers are way too kickbutt. And if you're playing as a faction with access to Shuban Fradakshana, get them. Iaosatae may be the best stats wise if you're western, but if you're eastern, Shuban are the best numbers-wise.
EB DEVOTEE SINCE 2004
Any historical evidence that slingers played such a decisive role as they tend to do in many battles?
They probably shouldn't be quite as amazing as they are. One of the biggest problems is that because lethality doesn't work on missile units its very hard to balance them within the EB stats system, especially once they start building up experience. Hopefully when we rework the system in order to use a large scale (closer to the maximum allowed by the RTW engine) we can make missile weapons work a bit better and blunt some of the problems of experience within in the EB system.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
I also have some questions for the vets such as:
1) i have only played one campaign,well i´m still on it and u have to meet certain requirements to advance into the so called next era for the Romans.
At least the year 172BC,
Have more than 6 Latifundia built in Italy,
Hold at least 45 settlements,
Fight more than 250 battles, and
Have a character that is:
Sharp/Charismatic/Vigorous
Popularis
Consul or Ex-Consul
Has Influence > 2
Has Command > 2
OR just conquer 90 settlements.
Do u have to get all of them or just one (not the 90 settlement one)?
Which brings me to my next question, if u play other faction, do u get to see the roman legions? cos it´s a fact from all TW games that the AI doesnt upgrade its cities so do u get to see them?
Another is , How do u get a guy to be appointed consul or exconsul? is that one of the traits u´ll get at a certain age or what?
And my last question is, does anybody make it to EMPERATOR?
thx
The object of war is not to die for your country but to make the other bastard die for his.
...George Patton
History repeats itself because CA wasnt listening the first time (or any other)
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