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  1. #1
    Imperialist Brit Member Orb's Avatar
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    Default Citadel of Alamut [Concluded]

    November 1256 AD,

    The invasions of the Mongols have driven thousands of refugees from all places to form into groups, seeking safety and protection. One such group, the Orgahs, people from all different backgrounds and nations of the earth, were starving and thirsty in the sun-scorched desert of Iran. They were pursued by Mongols, led by the terrifying Hulegu Khan. Who were they, in this position, to refuse the shelter of a seemingly abandoned fortress, with a unique water supply and walls to rival Constantinople or Antioch? Lured by safety and water they entered the Citadel of Alamut.

    But it was not deserted. Within cellars and secret rooms there were men, trying desperately to conceal themselves, some claiming to be servants, others shown by their actions to be assassins. The Mongols, despite the impregnability of the castle, layed siege and stipulated their conditions:

    'The Orgahs will be allowed to leave, if all the Assassins are handed over to the Mongols.'

    It seemed like relief, but the post script revealed otherwise.

    'However, I cannot depend on your judgement, or honesty yet. You must be tested, your skills of perception and war measured. I have sent a number of my spies amongst you once I knew you would reach this place before me. Every night, they will kill some of your number, and every day, you may execute one of your number. Only one. I hate cheating. Once they are all killed, you will be allowed to leave, and the survivors will be given rewards above their station. I will trust your judgement on which of the people here are assassins, and which are servants once this has been done.

    Also, your martial skills will be tested to the limit. Every now and then, I will send a champion to face one selected by your number. If three of your champions are defeated, I will launch an attack. I do not see why I should wait here in the sun if I can simply storm the place. Be warned, as time goes on, my patience will run out.'

    He did not believe they could pull off the coordinated skills and judgement calls needed to lynch all of his spies before they killed all of the townies, nor to select and find among their number Champions who could face the Mongols. But the Orgahs were no ordinary people, and among their number were more men of importance than Hulegu Khan had ever guessed possible.

    ---

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    ---
    Game Rules:

    Basic mafia:

    Every night phase, the Mongol spies will kill some of your people.
    Every day phase, you have to vote on one person to lynch.
    The number of spies will be linked to the number of participants.

    Advanced:

    The Roles:

    Most players will have a special role, of some kind, and unique/differentiated victory conditions. Even the Mongol spies will be varied.

    The Champions:

    On days 3, 5, 7, 9 and 11, a Mongol Champion will be sent to face a man elected by the townies as their own champion. The results will be decided on by a combat system. The loser will be killed. If three of these challenges are lost, the Mongols will invade. This will be very bad for the town.

    The Weapons Store:

    There is a store of weapons in the fortress. It is operated mechanically, and a player must pay some of the little money he has saved into a receiving slot to get the weaponry, equipment or armour he wants. Gold may be gained by looting the body of a Mongol champion, or by killing people. A per turn bonus is being considered, but isn't likely.

    Fighting:

    Every player has set fighting skills, from 1-10, at the start of the game. By certain actions, they may increase these fighting skills and gain proficiency with different weapons. They must gain the weapons in question to use these proficiencies, though. Some players will start with weapons. Others will be less fortunate. Certain weapons will be triggered and granted to players by certain events. Some of these triggers may be shown beforehand, others may not be.

    The seven weapon proficiencies are: Bow, Mace/Staff, Sword, Spear, Axe, Fist, Knife

    There is at least one weapon for each proficiency available. Fist proficiency does not require a weapon to use but is fairly ineffective. I do not intend to turn the game into a number-crunching D&D type battle system. Combat will be relatively simple to understand. Anyone may kill using weapon skills at night. Suffice to say, this is a risky strategy.

    Duels:

    Three duels per round. Same combat system as not described fully above. Players may not fight more than one player in a round, nor may they make more than one challenge in a round. The player who triumphs in a duel will get a payment from the

    ---

    Basic victory:

    The town wins when all spies are dead
    The spies win when all Orgahs are dead. A Mongol assault does not mean an automatic loss for the townies, but will certainly result in more trouble for them.

    So, anyone interested? Fighting will be kept secondary to lynchings and spy kills. Special roles should be available for just about everyone, unless we get a really large number of participants, at which point they'll run out of originality.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  2. #2
    Guest Stig's Avatar
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    Default Re: Citadel of Alamut

    Stig ist in, jawohl mein Herr

  3. #3
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Citadel of Alamut

    la in.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
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  4. #4

    Default Re: Citadel of Alamut

    /in

    *reads rules*

    excellent

    I finally get to try my hand at a dueling system...
    Last edited by Sasaki Kojiro; 05-08-2007 at 23:33.

  5. #5
    Guest Stig's Avatar
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    Default Re: Citadel of Alamut

    I like it so much I will put a fun version of duels in my own big mafia. Just because I like them.

    They won't fit in my setup anyway to make them that important

  6. #6
    Member Member RoadKill's Avatar
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    Default Re: Citadel of Alamut

    I guess i'll be in.
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  7. #7
    Headless Senior Member Pannonian's Avatar
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    Default Re: Citadel of Alamut

    Add me.

  8. #8

    Default Re: Citadel of Alamut

    hmmmm....i'll be in but give me the most inactive role.
    I support Israel

  9. #9

    Default Re: Citadel of Alamut

    I'll give it a try
    When it occurs to a man that nature does not regard him as important and that she feels she would not maim the universe by disposing of him, he at first wishes to throw bricks at the temple, and he hates deeply the fact that there are no bricks and no temples
    -Stephen Crane

  10. #10
    Still warlusting... Member Warluster's Avatar
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    Default Re: Citadel of Alamut

    In!

  11. #11
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Citadel of Alamut

    Quote Originally Posted by Lorenzo_H
    hmmmm....i'll be in but give me the most inactive role.
    Dead?
    Rest in Peace TosaInu, the Org will be your legacy
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  12. #12
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: Citadel of Alamut

    So sorry Orb, but I won't join this one. Since we are leaving for a Holiday at the beginning of June, I'm afraid I won't be able to participate in this one until it ends and I'd hate to suicide in the middle of the game.

    Good luck though
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  13. #13
    Imperialist Brit Member Orb's Avatar
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    Default Re: Citadel of Alamut

    This is going to begin on Friday, by then I'll have a comprehensive rules and everyone's role decided on.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  14. #14
    Part of the pever brigade! Member Killfr3nzy's Avatar
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    Default Re: Citadel of Alamut

    Add meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.
    Please.
    Try the .org's first and biggest mod for Empire: Total War! Vanilla Extended Mod.

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  15. #15
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: Citadel of Alamut

    Quote Originally Posted by Orb
    This is going to begin on Friday, by then I'll have a comprehensive rules and everyone's role decided on.
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  16. #16
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: Citadel of Alamut

    Ahem

    Quote Originally Posted by Orb
    This is going to begin on Friday, by then I'll have a comprehensive rules and everyone's role decided on.
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  17. #17
    Imperialist Brit Member Orb's Avatar
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    Default Re: Citadel of Alamut

    So, 21 of you

    Stig
    Pevergreen
    Sasaki
    Roadkill
    Tran
    Greater Khaan
    Count Arach
    Ignoramus
    Sapi
    Hughtower
    Twilightblade
    Warmaster Horus
    Caius Flaminius
    Redleg
    Xdeathfire
    Seamus Fermanagh
    Pannonian
    Lorenzo H
    Destroyer of Hope
    Warluster
    Killfr3nzy

    Total - 21

    Rules to be formalised and roles to be handed out by midnight (Brit time) tomorrow


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  18. #18
    Member Member RoadKill's Avatar
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    Default Re: Citadel of Alamut

    I live in Canada I dont know what Brit time is.
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  19. #19
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Citadel of Alamut

    Bueller?

    ..........


    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  20. #20
    Guest Stig's Avatar
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    Default Re: Citadel of Alamut

    Declared dead?

  21. #21
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: Citadel of Alamut

    Geez, another one?
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  22. #22
    The Real Ad miN Member Tran's Avatar
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    Default Re: Citadel of Alamut

    Doesn't look good...
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  23. #23
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: Citadel of Alamut

    Apparently. Orb? You still here? What's the situation?
    The Throne Room: "Less a forum, more a way of life." Econ21
    Don't hesitate to visit the Mead Hall! A little more reading, a little less shouting, please.
    Join the latest greatest installement of mafia games: Capo di Tutti Capi!
    Check out the Gahzette!
    By the by, are you interested in helping out the Gahzette? Think you could be a writer, reporting on the TW or Org community? Then check the Gahzette Thread or drop me a PM!


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  24. #24
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Citadel of Alamut

    My Role:

    Quote Originally Posted by Orb
    Seamus Fermanagh, despair not, for though you are among the Orgahs, you, The Pilgrim will doubtless reach the Holy City and my protection yet. You must survive, kill with the sword any spy of the pagan khan still there, and acquire a horse to sooner return to our lands.

    Determination is the foremost quality of the Pilgrim, and prayer will only strengthen you. Remember to aid others above yourself, and fend off the Mongols with the sword if no other will rise to the challenge.

    Conrad of Jerusalem

    Team: Orgah
    Role: The Pilgrim
    Minor Goal: Orgah Victory
    Major Goal: Orgah Victory, and acquire a horse (may be done in several ways).
    Weapon Skill: 9
    Weapon proficiencies: Axe/Mace/Staff
    Equipment: You have a quarterstaff (penetration 5) and chainmail (defence 5).
    Night actions available: Universal Night Actions. Nightly Prayer.

    He shall not once relent: Your determination is such that your protection efforts may not be overcome by an enemy's weapon skill. If you perform a night kill, you will sacrifice this ability. You are also immune to sleeping draughts and the Thief's Assistant sleeping draught.

    Nightly Prayer: As a full night action, you may increase your defence and weapon skill by 1.
    Night One = agreed to exchange weapon proficiencies training with Redleg, while sending in a backup order for nightly prayer. Redleg never made it.

    Night Two = Nightly prayer, was poisoned by ? Was initially told that only the nightly prayer had saved me (1 point left), this was later modified, though I was never sure of the miscue.

    Night Three = Nightly prayer -- was working with GK to establish townie network; GK was terminated by some nefarious person. Had thought about protecting GK, but thought him under the radar. In restrospect, I should have protected.

    Night Four = went for gold to buy antidote.

    Planned on championing for the town on day 6, hoping I could also thereby acquire a horse.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  25. #25
    Guest Stig's Avatar
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    Default Re: Citadel of Alamut

    was poisoned by ?
    Me, as you can see in the link posted

    We came up with a plan to take out all "strong" players early on:
    Redleg and Hugh on day 1
    Pann and Seamus on day 2
    Sapi and Omanes on day 3

    That would easely cripple the town

  26. #26
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Citadel of Alamut

    Quote Originally Posted by Stig
    Me, as you can see in the link posted

    We came up with a plan to take out all "strong" players early on:
    Redleg and Hugh on day 1
    Pann and Seamus on day 2
    Sapi and Omanes on day 3

    That would easely cripple the town
    You naughty, naughty boy.
    "The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman

    "The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken

  27. #27
    Guest Stig's Avatar
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    Default Re: Citadel of Alamut

    You'd do the same

  28. #28
    Member Member RoadKill's Avatar
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    Default Re: Citadel of Alamut

    Roadkill, you should test your skills among the Orgahs. The work of The Autopsist is never going to be easy, and requires experience. I also remind you that we want to see the body of one of these Mongols we hear so much about. You can acquire one for us, and bring it here to Bur Sayda.

    The guild of doctors in Bur Sayda.

    Team: Orgah
    Role: The Autopsist
    Minor Goal: Orgah Victory
    Major Goal: Orgah Victory, and acquire and store a Mongol body.
    Weapon Skill: 4
    Weapon proficiencies: Axe/Mace/Staff
    Equipment: You have a flail (penetration 8) and chainmail (defence 5). You also have a flask of water.
    Night actions available: Universal Night Actions. Store a body.

    Store a body. As a full night action, you may store a body killed that morning. Storing a Mongol body will fulfill your major victory conditions.

    Perform autopsy: You stand an 80% chance of learning which type of weapon someone was killed with, and a 40% chance of learning the precise weapon. Your results will be sent in the evening after the kills.


    ---
    Remember: No PM/chat quoting, no discussion of PMs after death
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  29. #29
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Citadel of Alamut

    CA, the hit on Pannonian was stunning bad luck. He had equal skill but the sword style advantage. If he'd waited for a day, he'd have drawn, as Pannonian was inactive.
    lol, damn.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
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  30. #30
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: Citadel of Alamut

    I shouldn't be writing this... Last post until friday evening...

    Warmaster Horus, you are one of the Orgahs. Though many call you crazy, you are just The Paranoid Man. Like every other Orgah, you wish to lynch the spies, but you also need to prove to yourself and your insurance company that they really are out to get you.

    You never even sleep in your bed at night. You hide yourself so cunningly that not even the spies could find you.

    Team: Orgah
    Role: The Paranoid Man
    Minor Goal: Orgah Victory
    Major Goal: Orgah Victory, and receive at least two attempted night kills.
    Weapon Skill: 3
    Weapon proficiencies: Bow
    Equipment: You have a leather breastplate (defence 3). You also have 17 gold, and an antidote.
    Night actions available: Universal Night Actions.

    Unsleeping: You can never be found in your bed, and thus never night killed. You will see anyone who enters your room, but not know their intent.
    ---
    Remember: No PM/chat quoting, no discussion of PMs after death

    Sorry Tran for having lied in our PMs, but considering the way you trusted me... Also, a bit of role playing on my part.
    Pity this is dead.
    The Throne Room: "Less a forum, more a way of life." Econ21
    Don't hesitate to visit the Mead Hall! A little more reading, a little less shouting, please.
    Join the latest greatest installement of mafia games: Capo di Tutti Capi!
    Check out the Gahzette!
    By the by, are you interested in helping out the Gahzette? Think you could be a writer, reporting on the TW or Org community? Then check the Gahzette Thread or drop me a PM!


    Back.

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