Both the Orgahs and spies have a number of the same techniques at their disposal.
Night actions:
Collect gold:
A mysterious vent in at the top of the highest tower of the citadel will produce 5 gold per night for any individual who goes to it. Unfortunately, this tower is a ridiculous distance from the sleeping quarters, and very difficult to climb, so you will need to take your entire night action to collect this gold. It will not save gold not collected, nor will it distribute it during the day.
Train with the dummies: Any individual may attempt to train alone with practise dummies for the night, if their weapons skill is under 5. This will increase their weapon skill by 1. This takes up your entire night action.
Train with another: An individual may train with any other individual. They may either each add +1 to their weapon skills, or each may learn a weapon proficiency from the other. This takes up the entire night action.
Attempt to kill with a weapon: an individual may attempt to kill any other individual using a weapon. This is worked out as standard combat, and the loser is killed. This takes up the entire night.
Assist a weapon kill: An individual may go to assist an attempted kill with a weapon. His skill negates an equal amount of skill in the protection attempts. This takes up the entire night.
Attempt a protection: Any individual may attempt to protect someone from kills. If anyone attempts to interact with a protected person at night, they will be stopped from doing so if their weapon skill (combined with that of their assistants) is higher than that of all combined protectors of that person (not including the defendants). Some interactions may not be stopped by protection. This takes up the entire night.
Buy an item: Any individual may buy an item from the automated machine in the armoury. This is a free action, and may be done in addition to another night action. The item may be used during the same night.
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