Originally Posted by Furious Mental
*swept back, like the swept-back wings on a jet fighter.I also find reiters are good for thwarting flanking manouevres themselves- leave them out on the end with the line refused* - their range is short enough that they don't distracted shooting at units engaging the centre, but long enough (and their guns powerful enough) that they can inflict pretty crippling casualties at any enemy unit that tries to get around your line.
The flank guards approach is something new and interesting.
=======
Tried the unit out in a custom battle against a Papal army. Let the computer pick the enemy units. Deployed thin lines of Reiters on either wing, backed up by more Reiters. Threw in one line of Mounted Crossbows and another of knights behind those. The enemy chose a lot of spears, some sword and shield units, a couple of mounted crossbows, a bodyguard unit, other knights and even some artillery.
There wasn't time for micromanagement for the Reiters. They routed the enemy mounted crossbows on the flanks, which allowed my units to crush the enemy in the center. However, the short range of the reiters means that they tended to get out of the battle when skirmishing. When the skirmishing stopped, they are so far out of range they have to be ordered back in. That's how I spent the time I could devote to reiters.
==========
2k post.
Bookmarks