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Thread: Routing in v1.02

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  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Routing in v1.02

    That's my whole issue with Guard mode.

    In MTW/VI you had Hold Position and Hold Formation, two different commands. Now you have one and it often does'nt do what you actually want it to. If you want them to hold formation, forget it... unless it's spearwall, even so it seems incredibly hard to actually hold a formation. Hell ! "---rant censored---".

    If you want them to hold position, that actually works, most of the time.
    Last edited by Shahed; 05-10-2007 at 05:18.
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  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Routing in v1.02

    Quote Originally Posted by Sinan
    That's my whole issue with Guard mode.

    In MTW/VI you had Hold Position and Hold Formation, two different commands. Now you have one and it often does'nt do what you actually want it to. If you want them to hold formation, forget it... unless it's spearwall, even so it seems incredibly hard to actually hold a formation. Hell ! "---rant censored---".

    If you want them to hold position, that actually works, most of the time.
    Well... two different developer teams. MTW I was developed in UK while MTW II - in Australia.

  3. #3
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: Routing in v1.02

    I prefer routing units reform and return to the fight.

    I hate chasing people all over the map just to kill them. :)

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