If you do want to play around with animations there are fullanimmerge.py
and fullanimextract.py Python scripts. You can get them from here:
http://www.twcenter.net/forums/downl...o=file&id=1341
You will need Milkshape 1.8 for this. However, if you change a walk or
run animation, remember it will apply to ALL units that use that animation.
The only way I know of to affect a single unit is to make a separate
new animation name and copy all the anims into that directory and change
descr_skeletons.txt to add in the new animation type, and then give
that unit the new animation name. I have not got that to
work yet so I don't have a procedure to tell you.
Edit: Left out the most important thing. You need to do this with
Caliban's unpacked animations directory. You can find that here:
http://www.mediafire.com/?7ydzbziijmy
Bookmarks