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Thread: ProblemFixer Update

  1. #1
    Senior Member Senior Member Carl's Avatar
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    Default ProblemFixer Update

    I'm just updating everyone on my progress in the more public Citadel section so that no one mises it.

    i'm afraid i may still be a while, I've got a issue with my zipper program ATM. So whilst Rebuild-ProblemFixer is ready to go out to my testers and ProblemFixer-Pure just needs a bit of in house testing. I can't currently release either.

    Expect a delay of a further 24-48 hours whilst i try to cure this problem.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  2. #2
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: ProblemFixer Update

    Thanks for posting here, and thanks for the contribution. Take your time. If at all I can help in any way in my power, you know where to find me.

    Looking forward to it.

    Salute!
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  3. #3
    Senior Member Senior Member Carl's Avatar
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    Default Re: ProblemFixer Update

    Good news. Fixed the issue and V1.25 of Rebuild-ProblemFixer is out for testing.

    V1.14 PrblemFixer-Pure is coming along, hopefully by tonight/tommorow. Sorry for the delay.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: ProblemFixer Update

    Excellent, thanks for the update. Did you change anything vis a vis routers ?

    Am I your only fan around here ? Nope, I think not.
    The poll posted by Caliban, shows one (of many) thing (s): Mods don't get enough exposure.

    So I'd like to say here, for those that don't know.

    PureFixer is NOT a mod per se. It is simply completing the work that CA may not have had time to complete. Fixing things (like VnVs) that were broken, improving stat balance towards a level which the community concensus is what the developers intended it to be. It is a great UPDATE for your M2:TW installation.

    I have yet to try 1.14, my experience is with Fixer 1.13, and it was absolutely great.
    Last edited by Shahed; 05-08-2007 at 14:32.
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  5. #5
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: ProblemFixer Update

    I love Carl's work. Two thumbs up for it.

  6. #6
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: ProblemFixer Update

    Carl one more question: can we see the list of fixes ?
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  7. #7
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: ProblemFixer Update

    Just wanted to thank Carl for the good work on the purefixer!

    On another note, is the upcoming v 1.4 for the post-patch 1.02 MTW II? I saw "shield bug fix" in the list of fixes. Isn't shield bug fixed in the CA patch already?

  8. #8
    Senior Member Senior Member Carl's Avatar
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    Default Re: ProblemFixer Update

    it's a 1.2 compatabile vershion and V1.14 isn't out yet.

    The README that comes with Rebuild is WAY out iof date ATM.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  9. #9
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: ProblemFixer Update

    big props to Carl

    I've been using ProblemFixerPure (with a couple other tweaks) for a while now and I'm so happy with it that I'm taking my time to finish my current long campaign before even bothering to download patch 1.2

    maybe by the time I'm ready for it some of the patch problems I'm reading about will have been addressed...

    thanks Carl, you made the game playable for me in lieu of the official patch
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  10. #10
    Barbarian of the north Member Magraev's Avatar
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    Default Re: ProblemFixer Update

    I agree with the above. ProblemFIxerPure is a great! tool, and has repaired the game so well, that I considered not even dl'ing the patch.

    If there is room for a suggestion I'd say make vices and virtues less likely. Most aging family members have like 20-30 traits now, and many new members start with around 10. This makes it all a little confusing.
    Nope - no sig what so ever.

  11. #11

    Cool Re: ProblemFixer Update

    Yeah Carl, your mod rules! I've used it before I moved to 1.02 (L).
    Last edited by Richard The Tiger Heart; 05-09-2007 at 10:25. Reason: small grammar correction
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  12. #12
    Senior Member Senior Member Carl's Avatar
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    Default Re: ProblemFixer Update

    Just a quick update guys.

    ProblemFixer-Pure is ready for in house testing ATM, i'm about the try it out shortly.

    Here's the current README for it. If you see anything not on their that you think should be. Let me know and I'll look at it.

    Quote Originally Posted by V1.14 README
    CHANGES

    Below is a list of the various things done in each version of this fix.


    1.00

    All animation bugged 2-Handers either use the Halberd-Militia, (Bills and DEK/DPK only), or Voulgier, (all others), animation set now. No units have been re-priced so a few units, (mostly Bills and DEK/DPK), are under-priced ATM.

    The Pike fix simply removes all Pike units secondary weapons.

    The Shield fix is the same as Foz's, and move the shield value into the Armour, then zeros the shield.

    2-Handed Swords have been found to be weak with their Vanilla stats once the Bugged 2-Handers where fixed, (in relation to the price differences between the two), so the Changes listed in the next line have been applied/

    2-Handed Swords have been given +4 Attack, increased to 8 Charge Stat, and have been given the AP attribute.



    1.01

    Dismounted French Noble Knights, (DFNK), have now had the 2-Hander animation Fix applied to them. I missed them the first time round

    All 2-Handed Swords have had their extra attack raised from +4 to +6 as DEK/DPK/DFNK where still beating them too hard considering their relative prices.

    JHI have now had the 2-Handed Sword Fix applied to them as they, like 2-handed Swords, they where proving underpowered vs. Animation Fixed 2-Handers of a similar or lower price.



    1.02

    Shield Fix updated to the same as that used in the 1.2 version of "THE_FOZ_4's Shield Fix".



    1.10

    Animation Bugged 2-Handers have had their animation changed to that of ME_Halberd_Militia as apposed to the old Halberd_Militia animation. This produces more natural looking animations that the original fix.

    2-Handed Swords have had their animation changed to the ME_Halberd_Militia animation as it looks as good as their default animation, and raises their animation speed to the same as the bugged Animation 2-Handers.

    2-Handed Swords have had the re-balancing fix applied to them changed to the following, AP attribute added, +10 attack added, Charge Stat increased to 8, they where found to still be wanting in terms of power for price.

    All Eastern Halberds, (those Halberds that lack the Spear Wall ability), have also had the 2-Handed Sword Fix listed above applied to them, (with the exception of the AP attribute as they already had this), as they where found to be under-performing.

    All Western Halberd units, (those with the Spear Wall ability), where found to be under-performing for their price in relation to every unit in the game now as they where also balanced against the Bugged 2-Handers/Pikes, (which they are a Hybrid of),

    Western Halberds have had their unit size increased to 60, have gained +5 attack, have had the Spear attribute applied to their primary "pike" weapon, and the Light_Spear attribute applied to their secondary weapon. Due to the nature of the "Pike" part of their weapon, and the Light_Spear attribute they suffer no penalties when fighting infantry.



    1.11

    Further Formation tweaking has taken place to improve the default formation keeping performance of units, and thus the AI.

    An Eastern Halberd unit, (Transylvania Peasants), was omitted from the 1.1 changes to Eastern Halberds. This error has been corrected.

    Cav Charge distances have been tweaked to make formed Cav charges easier for the player.

    Infantry Cav charge distances have been tweaked to increase AI counter-charge response success rates.

    The spears of Spear Units have had their Skeleton compensation Factor tweaked to raise Cav charge resistance to a level matching that implied in the adviser descriptions.

    The changes to Skeleton Compensation factor should also aid them vs. peasants.


    1.12

    Western Halberds and Pikes have had their attack reduced by 2 points when compared to V1.11. This should hopefully reduce their kill rates somewhat and make them somewhat more vulnerable to attack by non-pike units.

    Western Halberds Have had their secondary Weapon removed, thus transforming them into AP Pikemen. They have also had their animation changed to the same one used by Pikes. The result of these changes is that they can now compete on an even footing with Pikemen, who, before, where quite soundly beating Western halberds in-spite of the better Superior stats and higher cost of Western Halberds in general.

    A modified "Descr_Pathfinding" file has been included, changes to this should somewhat help with formation keeping for all units.


    1.13

    Orientis's Vices & Virtues Fix v1.2 for Medieval 2: Total War have been included.

    See the "TRAIT README" file for more info, this is a slightly modified version of Orientis's own README.


    1.14

    Removed the Shield fix and the anti-traits fix as the 1.2 patch fixes these itself.

    Added a variation Foz's Free Upkeep Fix: Free upkeep castle units are: All archer units available at the bowyer, and all units available at th first 2 levels of castle barracks.

    Reduced all ship upkeep prices by 100 florins to make a decent navy less bankrupting.

    I have currently left the 2-handers exactly as they where under V1.13 rather than applying the 1.2 patch animations as these leave 2-handers distinctly under-performing. I hope to include the new animations with some sort of additional fix, (to bring things into line), at a future date.

    Added additional Explorers Guild effects as this seemed to be under-performing, I've also added a new merchant related trait as the first guild level was having no effect on the finance level of merchants, (unlike assassins/thieves guilds with spies/assassins).

    I've also tweaked the Guild points triggers and a few other guild related things, especially Masons Guilds and Knightly Order Chapter Houses.


    COMMENTS AND BUG REPORTING

    You can Find my online thread relating to this fix at the following web address:

    https://forums.totalwar.org/vb/showthread.php?t=81928


    CREDITS

    CARL BARRASS (me)

    THE_FOZ_4 (For the Shield Fix)

    DOPP (For the Pike Fix)

    LUSTED (For charge distance changes)

    STLAIND (For help with testing)

    ORIENTIS (Trait and Ancillary Fixes)

    AND EVERYONE ELSE AT THE GUILD (For the 2-Hander Fix and Support)

    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  13. #13
    Senior Member Senior Member Carl's Avatar
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    Default Re: ProblemFixer Update

    Just another quick update. Testing has found a bug somwhere in the trait or ancillary files. I'm currently getting unspecified errors whenever i try to start a campaign with them in.

    Sorry for further delays.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  14. #14
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: ProblemFixer Update

    No rush.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  15. #15

    Default Re: ProblemFixer Update

    Will you leave the 'fixes' to pikes and halbadiers in there, because it completely nerfed the game for me and ruined it effectively. I had to take the problem fixer out because of this one issue.

    You completly overpowered them imo. I know that without problem fixer 2H and pikes/halbadiers are way underpowered but you corrected it too much.

    It's a shame because problemfixer fixed so much that was wrong but then spoilt it with this one issue. (When I successfully defended a city with 2 halbard militia against 20 enemy units I knew at that point it had gone too far)!

  16. #16
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: ProblemFixer Update

    Why isn't Carl a Senior Member yet?


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  17. #17
    Senior Member Senior Member Jambo's Avatar
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    Default Re: ProblemFixer Update

    Best thing to do with pikes is to remove their secondary attack but also take their mass down by 0.2 or 0.3. The reduction in mass is essential to prevent them from becoming overpowered super units after their swords are removed.
    =MizuDoc Otomo=

  18. #18

    Default Re: ProblemFixer Update

    Apparently Lusted's mod keeps secondary weapons just buffs stats a bit and reduces mass.

  19. #19
    Senior Member Senior Member Carl's Avatar
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    Default Re: ProblemFixer Update

    V1.14 is now out.

    @Bobbins71 : What units did the AI attack you with. Halberd and high level pikes are pretty much meant to hold of 3-4 units of DEK/DCK quality frontally before going down. But they aren't intended in the least to rip through 10+ units each and never have in my tests.


    I agree Pikes/Halberd can be OTT in ProblemFixer ATM, but it's that or leave them totally useless. I'd also point out that i balance for Field battles rather than siege battles mostly in pure as the seige AI is VERY bad at dealing with problem units ATM. Halberds/Pikes can actually be wiped out by a single unit of peasant archers in most cases, (Noble Pikemen are the big exception).

    In Field battles the AI actually tends to shoot them and will sometimes try to outflank them. In sieges it's really dumb and throws everything it has at them head on without any attempt to employ the proper counter unit.


    Thats a big part of the reason i started Rebuild-ProblemFixer BTW, just to try and make the AI build sensible armies and use them in sensible ways.

    I will however have another look at them along with 2-hander for the 1.15 vershion.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

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