CHANGES
Below is a list of the various things done in each version of this fix.
1.00
All animation bugged 2-Handers either use the Halberd-Militia, (Bills and DEK/DPK only), or Voulgier, (all others), animation set now. No units have been re-priced so a few units, (mostly Bills and DEK/DPK), are under-priced ATM.
The Pike fix simply removes all Pike units secondary weapons.
The Shield fix is the same as Foz's, and move the shield value into the Armour, then zeros the shield.
2-Handed Swords have been found to be weak with their Vanilla stats once the Bugged 2-Handers where fixed, (in relation to the price differences between the two), so the Changes listed in the next line have been applied/
2-Handed Swords have been given +4 Attack, increased to 8 Charge Stat, and have been given the AP attribute.
1.01
Dismounted French Noble Knights, (DFNK), have now had the 2-Hander animation Fix applied to them. I missed them the first time round
All 2-Handed Swords have had their extra attack raised from +4 to +6 as DEK/DPK/DFNK where still beating them too hard considering their relative prices.
JHI have now had the 2-Handed Sword Fix applied to them as they, like 2-handed Swords, they where proving underpowered vs. Animation Fixed 2-Handers of a similar or lower price.
1.02
Shield Fix updated to the same as that used in the 1.2 version of "THE_FOZ_4's Shield Fix".
1.10
Animation Bugged 2-Handers have had their animation changed to that of ME_Halberd_Militia as apposed to the old Halberd_Militia animation. This produces more natural looking animations that the original fix.
2-Handed Swords have had their animation changed to the ME_Halberd_Militia animation as it looks as good as their default animation, and raises their animation speed to the same as the bugged Animation 2-Handers.
2-Handed Swords have had the re-balancing fix applied to them changed to the following, AP attribute added, +10 attack added, Charge Stat increased to 8, they where found to still be wanting in terms of power for price.
All Eastern Halberds, (those Halberds that lack the Spear Wall ability), have also had the 2-Handed Sword Fix listed above applied to them, (with the exception of the AP attribute as they already had this), as they where found to be under-performing.
All Western Halberd units, (those with the Spear Wall ability), where found to be under-performing for their price in relation to every unit in the game now as they where also balanced against the Bugged 2-Handers/Pikes, (which they are a Hybrid of),
Western Halberds have had their unit size increased to 60, have gained +5 attack, have had the Spear attribute applied to their primary "pike" weapon, and the Light_Spear attribute applied to their secondary weapon. Due to the nature of the "Pike" part of their weapon, and the Light_Spear attribute they suffer no penalties when fighting infantry.
1.11
Further Formation tweaking has taken place to improve the default formation keeping performance of units, and thus the AI.
An Eastern Halberd unit, (Transylvania Peasants), was omitted from the 1.1 changes to Eastern Halberds. This error has been corrected.
Cav Charge distances have been tweaked to make formed Cav charges easier for the player.
Infantry Cav charge distances have been tweaked to increase AI counter-charge response success rates.
The spears of Spear Units have had their Skeleton compensation Factor tweaked to raise Cav charge resistance to a level matching that implied in the adviser descriptions.
The changes to Skeleton Compensation factor should also aid them vs. peasants.
1.12
Western Halberds and Pikes have had their attack reduced by 2 points when compared to V1.11. This should hopefully reduce their kill rates somewhat and make them somewhat more vulnerable to attack by non-pike units.
Western Halberds Have had their secondary Weapon removed, thus transforming them into AP Pikemen. They have also had their animation changed to the same one used by Pikes. The result of these changes is that they can now compete on an even footing with Pikemen, who, before, where quite soundly beating Western halberds in-spite of the better Superior stats and higher cost of Western Halberds in general.
A modified "Descr_Pathfinding" file has been included, changes to this should somewhat help with formation keeping for all units.
1.13
Orientis's Vices & Virtues Fix v1.2 for Medieval 2: Total War have been included.
See the "TRAIT README" file for more info, this is a slightly modified version of Orientis's own README.
1.14
Removed the Shield fix and the anti-traits fix as the 1.2 patch fixes these itself.
Added a variation Foz's Free Upkeep Fix: Free upkeep castle units are: All archer units available at the bowyer, and all units available at th first 2 levels of castle barracks.
Reduced all ship upkeep prices by 100 florins to make a decent navy less bankrupting.
I have currently left the 2-handers exactly as they where under V1.13 rather than applying the 1.2 patch animations as these leave 2-handers distinctly under-performing. I hope to include the new animations with some sort of additional fix, (to bring things into line), at a future date.
Added additional Explorers Guild effects as this seemed to be under-performing, I've also added a new merchant related trait as the first guild level was having no effect on the finance level of merchants, (unlike assassins/thieves guilds with spies/assassins).
I've also tweaked the Guild points triggers and a few other guild related things, especially Masons Guilds and Knightly Order Chapter Houses.
COMMENTS AND BUG REPORTING
You can Find my online thread relating to this fix at the following web address:
https://forums.totalwar.org/vb/showthread.php?t=81928
CREDITS
CARL BARRASS (me)
THE_FOZ_4 (For the Shield Fix)
DOPP (For the Pike Fix)
LUSTED (For charge distance changes)
STLAIND (For help with testing)
ORIENTIS (Trait and Ancillary Fixes)
AND EVERYONE ELSE AT THE GUILD (For the 2-Hander Fix and Support)
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