Eh, that reminds me of the first Lords of the Realm... god, I loved that game. Although of course, my castle designs were so extensive they took 300 years, enough stone and wood to choke God, and the wealth of the whole of England to build, not to mention every single peasant around. No harvest for you !Originally Posted by HoreTore
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But yeah, barbican would be nice, or at least the option to build a gate on the *outside* of the castle wall, instead of in a convenient recess that shields the ramming team. Or just the ability to shoot right through a castle's metal grate. Then again, that recess will probably become a deathtrap when boiling oil is in...
Moats ? Of course they should be added. What's a castle without a friggin' moat+drawbridge ? If only to buy your wall archers some comfy killin' time while the siegers fill it with dirt/wood/straw... That always bugged me back in MTW/VI, and it still does in M2TW (I know the Romans also used to have very extensive landtrap and pitfall systems, but IIRC it was mostly when they were on the sieging side, no ? Anyway, it wasn't such a sore point to me in RTW)
@Zenicetus : I don't agree with you that sapping made things easy.
It was very costly in terms of build points, would tire the sappers a lot, would take a long time to work (leaving time for the defender to man the spot ahead, theoretically. Of course, the RTW AI wouldn't, but that could be changed for M2.) and of course, while you would have a nice opening into town, the towers on each side would still be murdering you on the way in until you'd climbed up the walls and cleared the defenders anyway. Sure, you could always rush the square I guess, but that always striked me as a hugely gamey way to win a battle...
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