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Thread: Calling ALL CAVALRY COMMANDERS !

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  1. #11
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Lightbulb Briefing Time !

    Tristan, that's fine, post there if you want something. I can "order" screens as well, from others with high rigs.

    FuBball, I totally agree.

    EDIT 1: Btw bro, by all cavalry it dos'nt mean only knights. It means bow cavalry, melee cavalry, shock cavalry, javelin cavalry etc etc. Just a quick comment on the first paragraph of your last post. I'll try to elaborate eventually if I manage to pull myself out of Photoshop. Photoshop ! It's the best game EVER !

    EDIT 2: ALL CAVALRY COMBINED ARMS REPLAY.

    FuBall I decided to share something with you, seeing you have been nothing but a great contributor since you've been around.

    If anyone else wants to try this please help yourself.

    Í've posted a replay and battle debriefing below. Insert this replay into your replays folder, then watch this replay. IF it works correctly you will see an all cavalry army in action. It's working correctly if in the end the cavalry army loses less than +-90 men. At the end of the battle debrief you will find Battle Result & Battle Statistics screenshots. I think if this works we'll be on the same wavelength. Even if it does not work I'd encourage everyone to read the sequence since this will give you a view of how an all cavalry army can operate.

    PLEASE NOTE , this is a DEMONSTRATION replay, so you can ask a lot of questions but keep in mind that the whole purpose of the replay is to successfully demonstrate All Cavalry Combined Arms Tactics.

    Please post back and let me know if this replay worked as it should have. It works perfectly on my rig, but we know that the replay function is not reliable.

    Bis spater mein Freund.

    VERSION M2:TW 1.10 + Carl's Problem Fixer 1.13
    EDIT: This replay probably will not work as the replay feature is not reliable and version mismatch.

    SETTINGS Late/Very Hard.

    UNIT SIZE: Normal

    FACTIONS: Sicily vs. Turks

    ORDER OF BATTLE

    SICILIAN ARMY
    1 Late BodyGuard
    3 Chivalric Knights
    4 Mortars
    4 Pavise Crossbowmen
    4 Armored Sergeants
    2 Dismounted Broken Lances
    2 Men at Arms
    20 units, 1001 men deployed.

    Experience upgrades: none.
    Armor/Weapon upgrades: none.

    TURKISH ARMY
    1 Late Bodyguard
    3 Sipahi Lancers
    4 Sipahi
    3 Turcomen
    11 units, 421 men deployed.

    Experience upgrades: none.
    Armor/Weapon upgrades: none.

    NOTES
    • I made few mistakes.
    • Basic principles applied correctly: destroy mobility, destroy range, destroy morale.
    • Basic principles applied in tandem.
    • All objectives achieved.
    • Timing is almost perfect.
    • Good pre battle deployment.
    • Reserves used well.
    • The enemy army is ALL elite, top end xbows, elite infantry etc.
    • Numerical disadvantage, 2.38:1.
    • Artillery causes fear.


    DEPLOYMENT
    Initial deployment in 2 Combat Groups.

    COMBAT_GROUP_LEFT
    BodyGuard, 3 Sipahi_Lancers, 3 Turcomen.

    Assigned to:
    1st Battalion: Bodyguard + Sipahi_Lancer.
    2nd Battalion: 2 Sipahi_Lancers.
    3rd Battalion: 3 Turcomen.

    I call this group The Thunderbolts (Yildirm in Turkish).
    Side note Ottoman Battalions were known as Ortas.
    From here forward referred to as COMBATGROUP_LEFT -> BAT_1, BAT_2, BAT_3.

    COMBAT_GROUP_RIGHT
    4 Sipahi.

    Assigned to:
    4th Battalion: 2 Sipahi.
    5th Battalion: 2 Sipahi.

    I call this group The Conquerors (Fetih in Turkish).
    From here forward referred to as COMBATGROUP_RIGHT -> BAT_4, BAT_5.

    Throughout the battle, battalions in each CombatGroup, and units in each battalion will, shoot, fight and retreat together so as to never leave one of our own units isolated.

    We will never leave anyone behind.

    As a general rule Lancers will be engaged in heavy melee while missile cavalry will only engage in melee to support Lancers. Turcomen will only engage in melee in reserve support, their main purpose in this battle is support, presenting themselves as a target, and survival. This should largely be the case throughout the battle.

    Units will seldom fire at will. In a hard fought battle like this ammunition runs out fast, and shooting causes fatigue. Missile cavalry will only fire, on selected targets, when ordered to open fire.

    SEQUENCE OF EVENTS
    This should help you see if the replay is playing back correctly.
    It's hard for me to tell what happened first but I'm writing this down as best as I recall.

    All of this is tactics, one tactic or another is always being applied in every step. Each step is part of a sequence of steps, of an overall plan as detailed mostly in Hunters All Their Lives. Sequence of events follows:

    -BAT_1 is deployed center.
    -Both armies are stationary.
    -Enemy army moves towards COMBATGROUP_LEFT.
    -Turk army is stationary.
    -COMBATGROUP_RIGHT deployed to flank right and take firing position at the rear of the enemy army.
    -Enemy Pavise Crossbows march ahead of the main enemy line to assume firing position on COMBATGROUP_LEFT.
    -The entire enemy missile line is moving into isolation.
    -BAT_4 changes course to arrive ahead of BAT_5.
    -BAT_1 is deployed to flank right and center of enemy missile line.
    -BAT_2 is deployed to flank left and center of enemy missile line.
    -COMBATGROUP_RIGHT is now approaching enemy's left flank.
    -BAT_3 deploys in support of BAT_2, to flank left of enemy missile line.
    -COMBATGROUP_RIGHT is now in proximity of enemy's left flank.
    -BAT_5 changes course to cover rear quadrant of BAT_4, continuing to move into firing position at rear of enemy army.
    -BAT_4 assumes firing position and is ready to fire.
    -BAT_4 opens fire on enemy artillery.
    -BAT_5 covers rear quadrant of BAT_4, moving to firing position.
    -Enemy artillery deploys to open fire on COMBATGROUP_RIGHT.
    -BAT_1 is now approaching enemy missile line.
    -BAT_2 is now approaching enemy missile line.
    -BAT_1_BodyGuard lines up for frontal charge.
    -BAT_1_Sipahi_Lancers move to flank left and take charge position at rear of enemy missile line.
    -BAT_5 changes course to enhance security gap in between the 2 battalions of COMBATGROUP_RIGHT.
    -Enemy artillery opens fire on COMBATGROUP_RIGHT.
    -BAT_5 arrives at firing position at rear left of the enemy army and opens fire on enemy artillery, in support of BAT_4.
    -Enemy General and 1 unit of enemy Chivalric Knights deploy to engage COMBATGROUP_RIGHT.
    -BAT_1 arrives at charge position.
    -BAT_1_BodyGuard retreats to increase charge distance, BAT_1_Sipahi_Lancers retreat behind enemy line to increase charge distance.
    -BAT_1 charges enemy missile line, impact from front and rear of enemy missile line.
    -BAT_2 charges enemy missile line, impact from front and left of enemy missile line.
    -BAT_3 opens fire on enemy missile line in support of Lancers.
    -BAT_3_Turcomen_1 charge enemy missile line, impact from rear.
    -Enemy missile line is annihilated, enemy survivors are routing.
    -BAT_3 is firing at will.
    -2 units of enemy Chivalric Knights deploy to engage BAT_3.
    -BAT_3 presents target to enemy army, shields rear of BAT_1, BAT_2.
    -BAT_4 withdraws away towards rear left of enemy army, away from engaging enemy General.
    -BAT_4 ceases fire, conserving ammunition and energy.
    -BAT_5 withdraws away towards rear of enemy army, as 1 unit enemy Chivalric Knights issues challenge.
    -1 Unit of enemy Chivalric Knights changes course towards BAT_1.
    -BAT_1 & BAT_2 spread and retreat from impact point.
    -BAT_3 circles and retreats towards initial deployment point.
    -Enemy Chivalric Knights is in pursuit of BAT_1.
    -Enemy Chivalric Knights is moving into isolation.
    -BAT_1, BAT_2 commence bracket ] maneuver on enemy Chivalric Knights.
    -BAT_3 moves to assume firing position at bracket opening -> ].
    -BAT_4 opens fire on enemy General, BAT_5 supporting fire.
    -BAT_3 engages enemy Chivalric Knights in delay skirmish, and withdraws.
    -BAT_1, BAT_2 complete bracket and charge enemy Chivalric Knights. ]<-
    -BAT_3 arrives at firing position at bracket opening, and opens fire on enemy knights, closing bracket with missile fire. =>]
    -Enemy Chivalric Knights are destroyed, enemy survivors are routing.
    -BAT_4, BAT_5 open fire on enemy artillery.
    -Enemy artillery is returning fire.
    -24 enemy Pavise Crossbowmen rally at enemy artillery position and open fire on BAT_4, BAT_5.
    -Enemy General engaging, BAT_4 withdraws to right rear of enemy army.
    -BAT_5 withdraws left rear of enemy army.
    -BAT_3 withdraws towards initial deployment position.
    -BAT_1 withdraws right, BAT_2 withdraws center.
    -BAT_5 returns to firing position.
    -Enemy Men at Arms are isolated at right.
    -BAT_3 is safely withdrawn from combat.
    -BAT_4, BAT_5 open fire on enemy General.
    -Enemy artillery position returns fire, supported by surviving enemy Pavise Crossbowmen.
    -BAT_1 deploys to charge isolated enemy Men at Arms.
    -BAT_4, BAT_5 are taking casualties, status shaken and tired.
    -BAT_1_Sipahi_Lancers waypoint right center, charge enemy men at arms, impact from rear.
    -BAT_1_BodyGuard waypoints left and center, charges enemy men at arms, impact from left.
    -Enemy Men at Arms are destroyed, survivors are routing.
    -BAT_2 covers BAT_1, challenges enemy Chivalric Knights (without combat).
    -Enemy knights deploy towards BAT_1.
    -BAT_2 covers, enemy Chivalric Knights do not challenge.
    -BAT_3 moves to left rear, baiting enemy Chivalric Knights.
    -Enemy Chivalric Knights are isolated.
    -BAT_2 shadows enemy Chivalric Knights, in parallel canter.
    -BAT_4, BAT_5 withdraw to charge position.
    -BAT_1 charges enemy artillery position.
    -BAT_4, BAT_5 charge enemy artillery position in support of BAT_1.
    -Enemy artillery position is destroyed, enemy survivors are routing.
    -BAT_1_Sipahi_Lancers shadow enemy general, in parallel gallop.
    -Enemy General moves to engage BAT_1_BodyGuard.
    -BAT_2 shadow enemy Chivalric Knights.
    -BAT_3_Turcomen_2 are engaged and rout before melee.
    -BAT_3 skirmishes enemy Chivalric Knights at initial friendly deployment point.
    -BAT_1_BodyGuard engages enemy General.
    -Enemy Chivalric Knights engage BAT_1_Sipahi_Lancers, hold as anvil.
    -BAT_2_Sipahi_Lancers flank enemy Chivalric Knights, hammer.
    -BAT_5 opens fire on enemy Chivalric Knights.
    -BAT_4 charges rear of enemy General.
    -Enemy General routs.
    -BAT_4 & 5 status exhausted.
    -BAT_3 (survivors) chase enemy General.
    -Enemy infantry in proximity, all BATS withdraw from combat.
    -BAT_1, BAT_2 engage remaining enemy knights.
    -All BATS withdraw to top right of map (from our deployment perspective) and bracket enemy infantry.
    -Missile cavalry opens fire on enemy Armored Sergeants, until ammunition is exhausted.
    -Enemy infantry charged at discretion.
    -All enemy infantry is eliminated. Enemy survivors are routing,
    -All units form double line for group hug and group picture.
    -BodyGuard assumes charge practice on enemy routers.

    Battle Debrief follows:
    Spoiler Alert, click show to read: 
    Battle Results


    Battle Statistics


    How many kills were friendly fire ?


    Primary Download

    Secondary/Backup Download

    These links are only valid for 14 days.

    Weapons free so please fire away if I can be of any assistance. Hope this helps.

    SALUTE !
    Last edited by Shahed; 05-14-2007 at 19:42.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

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