Results 1 to 8 of 8

Thread: EDU changes in EB 0.81a for BI

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EBII PM Member JMRC's Avatar
    Join Date
    Nov 2006
    Location
    Lisboa, Portugal
    Posts
    7,930

    Default EDU changes in EB 0.81a for BI

    Hi.

    After starting to use BI as the engine for EB 0.81a, I decided to take a better look at the EDU file and make some adjustments that I hope will improve gameplay.

    Pre-Requisites:

    - EB 0.81a with BI

    - cunctator's First Cohorts Mod 1.2a installed
    https://forums.totalwar.org/vb/showthread.php?t=79647

    - svramj's Elephants Models Fix installed
    https://forums.totalwar.org/vb/showthread.php?t=81988


    Attributes changed in EDU:

    - formation
    - stat_pri_attr
    - stat_sec_attr
    - stat_ground

    I also changed a few of the stat_pri and stat_sec attributes to adjust the Swing Speed values in the case of cavalry using spears.


    General conceptions for spear bonus:

    - The battlefield in the EB timeframe is very dangerous for cavalry units, due to the high number of spear-armed units and the lack of proper protection for both horse and horseman. Still, they can be very powerful when correctly used (a well performed charge against the rear of an enemy formation can rout it or a missile/skirmish cavalry unit can quickly assume position behind enemy formations and quickly disrupt them with arrows/javelins).

    - Units handling spears are deadly for cavalry units, because the horse is a weak link in the confrontation between cavalry and spears. This gives much more emphasis in using cavalry charges from the rear, rather than front or even flank, against spearmen.

    - Cavalry with lances have the task of eliminating other cavalry, because the longer lance can hit the horse or the cavalryman before this one can reach the lancer (even if using a spear).

    - All spears have the Spear/Light Spear[BI] and Spear_Bonus_4 or Spear_Bonus_8 variables set. I reserved the Spear_Bonus_8 for units using long pikes and cavalry using lances. All the others use the Spear_Bonus_4 (including phalanxes which don't have long pikes).

    - Some missile and skirmish units have the Short Pike set, because they use short spears as secondary weapons. I tried to give them the Spear_Bonus_2, but the game crashed reporting that it was an unrecognized attribute.


    General conceptions for formations:

    - most spear&shield equiped units (except phalanxes) can make a shieldwall. It's a formation used by reflex when a unit faces a tougher enemy.

    - most spearmen with small shields, missile/skirmish units with small spears as secondary weapons can make schiltrom instead, since they get less vulnerable that way.

    - There are some exceptions, to add some flavour (Dorkim Ezra'him, Frankamannoz, etc).

    - All infantry units equipped with armour of value 4 and all cavalry units equipped with armour value of 10 or less have the can_swim attribute.


    General conceptions for ground stats:

    - Depending on the general region to which a unit is native, the ground stats
    vary accordingly. I did not change the stat_heat values, but used them to calculate the stat_ground values instead. I also took into account the fact that cavalry units and phalanxes have penalties in forest terrain. Chariots have penalties in most terrains (scrub, sand, forest and snow)

    - In general, egyptian/carthaginian/eastern units have moderate bonus in scrub and sand terrain and high penalties in snow terrain.

    - In general, arabian units have high bonus in sand terrain and high penalties in snow terrain.

    - In general, celtic/getai/iberian units have moderate penalties in sand and snow terrain and moderate bonus in forest terrain.

    - In general, hellenistic/roman units have moderate penalties in sand and snow terrain.

    - In general, germanic units have high penalties in sand terrain and high bonus in forest terrain.

    - In general, steppe units have moderate bonus in scrub terrain and moderate penalties in snow terrain.


    I look forward for your comments on this EDU.

    Get the EDU file from: http://docs.google.com/Doc?id=dhbpkqmr_0w4xppn
    Last edited by JMRC; 05-14-2007 at 13:04.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  2. #2
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: EDU changes in EB 0.81a for BI

    Bonuses in shrubs and stuff do not work. They apply everywhere. I believe 1.5 broke them.

    Otherwise, nice work.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: EDU changes in EB 0.81a for BI

    Quote Originally Posted by Foot
    Bonuses in shrubs and stuff do not work. They apply everywhere. I believe 1.5 broke them.

    Otherwise, nice work.

    Foot
    What, all of them ? Snow modifiers too ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  4. #4
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: EDU changes in EB 0.81a for BI

    Quote Originally Posted by Watchman
    What, all of them ? Snow modifiers too ?
    Don't know about all of them, but the scrub one certainly doesn't work. Thats why we had to remove it from all our barbarian units.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  5. #5
    An Imperfect Follower of Light Member Wolfman's Avatar
    Join Date
    Dec 2006
    Location
    Playing my Guitar
    Posts
    654

    Default Re: EDU changes in EB 0.81a for BI

    Is this compatible with watchmans mods?
    Tales of Gods and Kings - An Arverni AAR-DEAD
    https://forums.totalwar.org/vb/showth...82#post1930882
    A People of the Mist - Casse AAR-ALIVE!!!!
    https://forums.totalwar.org/vb/showth...Mist-Casse-AAR

  6. #6
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: EDU changes in EB 0.81a for BI

    It's an altered EDU file. Guess.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  7. #7

    Default Re: EDU changes in EB 0.81a for BI

    This can't be true O_o. Now that would TOTALLY suxx... Anyway, they seem to work properly in my game.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO