I'm really looking forward to the update, guys, but I have a few questions about the family system.

It certainly adds interest and depth to the game - nobody is going to deny that, I think - but I'm not quite sure what it will do gameplay-wise. Some of the descriptions - e.g. the family is fond of vices - is pretty self-explanatory in what traits etc. it may entail, but I'd like some more clarification about the other ones.

For instance, if a family thinks Rome should expand southward into Carthaginian territory, does putting one of their family members at the head of an army rampaging through Arveni lands give them less morale? Or decrease movement points (as they protest against your request)? Or does it make them rebel, even?

Also, if a family's "wishes" have been fulfilled - i.e., the Mediterranean has been conquered, do they acquire new ones or will they be happy from that moment on to do whatever you want? Does the fact that Terhazza cannot be conquered mean that family members wanting to expand into Africa will be forever irritated? Do these morale/command/whatever bonuses (if any) mean a whole load of micromanagement and ferrying generals around to the war front of their choice?

If anyone could clear any of those points up, I would be very grateful!