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  1. #1
    Member Member crpcarrot's Avatar
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    Default Re: Battlefields

    agree with didz and would like to add fatigue and weather affects were also a major feature in MTW & STW its a shame they nerfed it in this version. units take too long to tire and even when exhausted seem to fight reasonably well whereas in MTW you had to protect your tired troops even if they were high end troops figtinng militia. i remmeber having to withdraw them to the back of my battle lines and keep them there for a breather before i send them back in. and also remember using the exhaustion factor as a tactic when fighting with inferior troop quality. so far in M2 i haven't had to worry about my men getting tired.

    edit:
    that was also another reason for taking the higher ground. any unit that had had to trudge up a steep slope would be pretty tired by the time it reached the top so u didnt need to be of similar quality, troop wise, to defend a hill. still to notice any significant affect of this in M2 as well as the above

    2nd edit: correct my horrible typing
    Last edited by crpcarrot; 05-16-2007 at 11:50.
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  2. #2
    Member Member Didz's Avatar
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    Default Re: Battlefields

    Quote Originally Posted by crpcarrot
    I remmeber having to withdraw them to the back of my battle lines and keep them there for a breather before i send them back in. and also remember using the exhaustion factor as a tactic when fighting with inferior troop quality. so far in M2 i haven't had to worry about my men getting tired.
    Thats so true, why on earth did they nerf that it was brilliant feature.

    I can remember cavalry used to just refuse to go into a gallop once they were exhausted and if you could catch them in that state you creamed them. Resting horses used to be a major factor in battlefield success and you only got two or three charges per unit during a battle. Heavy cavalry were especially fragile because their horses just didn't have the stamina, which was why you had to employ light cavalry for pursuit work.

    Do, you know I'd forgotten all that, and now you've reminded me I'm really dissapointed that its all been lost.
    Quote Originally Posted by Temujin
    I don't get this, though. This was a good feature in RTW, but whenever I've been attacked while laying siege in M2TW, I can't seem to spot the city I'm sieging anywhere.
    Not sure I understand what your saying.

    Surely if your attacked whilst seiging the result will be a sally battle, so not only should the city be there but the enemy army should appear through its gate.

    However, I suspect you talking about is being attacked by another enemy army from outside the city whilst you conducting a siege. In which case the battlefield terrain is probably going to be based upon the map location of the attacking army (I think the assumption being that as the relief force approached you would be forced to lift the siege and march to meet it) which may, or may not, be within sight of the city. For example, intervening hills, forests or other terrain features might be hiding it from view.

    Bear, in mind. btw, that its probably going to be behind you if your being attacked by a relieving army, so if your expecting to see it on the horizon behind the enemy army you are going to be dissappointed. The other factor which might be relevant is whether the city garrison has sallied to join the battle.

    Nevertheless, its an interesting observation, I'll have to check it myself next time I end up fighting a relief force, or indeed attacking a besieging force.
    Last edited by Didz; 05-16-2007 at 13:46.
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  3. #3
    Member Member Didz's Avatar
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    Default Re: Battlefields

    @Temujin

    Well I stand corrected, I did some tests this afternoon and you are absolutely correct. The cities are missing from the battlefield backgrounds.

    I used Hotseat mode to take control of every faction and then engineered a number test seiges to determine if the city appears and under what conditions.

    Seige of Hamburg

    If you check the inserted image of the campaign map, you will see that the City should be more or less directly to the rear of the HRE army. The river is there, but the city isn't.

    A close up of the edge of the map clearly showing the river but no sign of the city.

    Seige of Sophia

    If you check the insert you'll see that this battle actually takes place across the north-eastern corner of the Sophia castle, so the city should appear just off to the right flank of the Hungarian Army. But it doesn't.

    Again a close-up of the map edge just in case its hiding in the distance, but nothing.

    Seige of York

    This seige deliberately involves two English Armies, one in the city and one attacking from outside. York should therefore be directly behind the English reinforcements shown in the picture. No sign of it, although typically for Britain it is raining.

    Seige of Cordoba

    Final test. Again two Moorish armies involved this time the Portuguese are clearly sandwiched between the Moors to the North, the City to the East and the river to the South. So, plenty of reference points to plot the location of the city in the background.

    A closer look to the East, the river is clearly visible, but once again no city.

    So, I've proved myself wrong, and I'm really disappointed. I'm sure cities appeared in the background of the RTW battlefields and I'm really surprised to discovered that MTW2 has taken a retrograde step and exclused the background detail.
    Last edited by Didz; 05-16-2007 at 17:08.
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  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Battlefields

    Nice screens Didz.

    BTW I figured out why the exhaustion penalty is less:
    I think it's because you face more armies simultaneously on the same map (specially when you mod out man limit).
    Last edited by Shahed; 05-16-2007 at 16:58.
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  5. #5
    Member Member crpcarrot's Avatar
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    Default Re: Battlefields

    @ sinan

    is that good or bad? i'm confused

    ive never had the message limiting my men and i play with timer on so does that have an affect on my gameplay. (never had to go to the end of the timer so far only one battle where AI reinforcements just sat there at the edge of the map in 1.2)
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  6. #6
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Battlefields

    carrot Well IMO it's bad. If you meet 3 Mongol stacks with 1 of your own and all are on the field at the same time, you will be fighting for a long while. I think this MIGHT be one of the reasons why the fatigue factor is lower because you can have as many soldiers as you want on the field at the same time. They might have wanted to make it easier, for you to play against many stacks. IT just needs to be improved IMO, Ihave yet to do that.

    You can mod out the max number of men on screen at the same time so the game will allow anything in your grid to appear on the battle map. That's what I understand anyway, I have'nt done it myself, yet.

    Didz, nope SP. For MP it's even more important to have a fatigue factor. I don't think CA sees it the same way. You could be right.
    Last edited by Shahed; 05-16-2007 at 17:33.
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  7. #7
    Member Member Didz's Avatar
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    Default Re: Battlefields

    Quote Originally Posted by Sinan
    BTW I figured out why the exhaustion penalty is less:
    I think it's because you face more armies simultaneously on the same map (specially when you mod out man limit).
    Are you talking about MP here?

    I did wonder if the fatigue had been nerfed to placate MP 'rush' players. I know they used to get upset about it in the STW MP battles.
    Didz
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  8. #8
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Battlefields

    Quote Originally Posted by Didz
    Are you talking about MP here?
    Source link

    To allow all armies in the area to enter the battle:

    Change "unlimited_men_on_battlefield = 0" to "unlimited_men_on_battlefield = 1"
    .... in the file medieval2.preference.cfg
    That is what I meant.
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  9. #9
    Member Member Didz's Avatar
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    Default Re: Battlefields

    To allow all armies in the area to enter the battle:

    Change "unlimited_men_on_battlefield = 0" to "unlimited_men_on_battlefield = 1"
    .... in the file medieval2.preference.cfg

    That is what I meant.
    Seems a bit strange that they would nerf the fatigue system just to accommodate a potential mod.

    Anyway the point is that as things stand fatigue has more or less ceased to be an issue in MTW2. I find myself galloping troops around the battlefield with out giving it much thought at all which never used to be possible.
    Last edited by Didz; 05-16-2007 at 19:36.
    Didz
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