Results 1 to 9 of 9

Thread: launcher.exe

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
    Location
    Germany
    Posts
    2,767

    Default Re: launcher.exe

    I'm not sure that would work because then they'd only have 500 unit slots for all 4 campaigns which honestly isn't a lot.
    The more important problem is that the campaign rules would be the same though, which they probably don't want (like you had to make forts permanent for all maps, whereas they claim it'll be only permanent for one map).

    Furthermore, the launcher mod readme says that you should put mods into the "Unofficial" reg key, therefore implying there will be an official one. That official one will then probably be used either for kingdoms or for something like the Alexander campaign.

  2. #2
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: launcher.exe

    Ah, ok
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  3. #3
    king of my kingdom Member DVX BELLORVM's Avatar
    Join Date
    Aug 2005
    Location
    On the battlefields across known world
    Posts
    337

    Default Re: launcher.exe

    Thank you for the feedback. I edited the shortcuts to start the game from medieval2.exe, and forgot about launcher.

    The game runs smoothly now, even on my old machine

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO