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  1. #1

    Default The Orthodox factions need more...

    I've started a new Russian campaign, and I really think the Orthodox factions need more. The only really unique thing about the Russians is the Iconic Art buildings. They have no troops that can help in obtaining a Swordsmith Guild. They have a limited troop selection. They don't have the Crusade or the Jihad ability that the other factions have.

    They just need something else for flavor. Heck, even getting religious missions from a Patriarch would add a bit...

  2. #2

    Default Re: The Orthodox factions need more...

    Quote Originally Posted by Agent Smith
    The only really unique thing about the Russians is the Iconic Art buildings.
    Byzantines have that too.

  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Lightbulb Modding is the life of the game.

    Hi Smith,

    I agree. This is something for 1.3.

    You can change all this easily.

    1.Orthodox Patriach Mod.

    Screenshots.
    Spoiler Alert, click show to read: 




    2.You can add units to the Swordsmith's Guild triggers by adding the unit name, in correct syntax from EDU to the EDG. For example if you add this trigger to EDG you get 15 points for SwordSmith's Guld per Boyar Son Cavalry trained:

    Code:
    ;------------------------------------------
    Trigger EXAMPLE_Recruit_Sword_Unit
        WhenToTest UnitTrained
    
        Condition UnitType Boyar Sons
    
        Guild swordsmiths_guild s  15 
    
    ;------------------------------------------
    Hope that helps.
    Last edited by Shahed; 05-12-2007 at 21:44.
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  4. #4
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: The Orthodox factions need more...

    It'd be really nice if we had full access to the in-game models and animations. I really want to give my Byz back their beloved greek fire.

    One thing I have done is given them a few more gunpowder-based siege engines to work with. I'd also really like to give them some other gunpowder based infantry, but I utterly stink at graphic manipulation. Plus I don't have/don't want to buy Photoshop, and most of the tutorials are for it as opposed to something free like Gimp.

    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  5. #5
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: The Orthodox factions need more...

    Whacker I would like to see that as well. IMO the Byzantines can be much improved over vanilla.

    Check your PM ? I sent you a link to a guy who can help you, he may even do it for you.
    He could use that publicity since there are so many Byzantine fans that would appreciate it. I think this is the best option.

    Second option may be to get the guys at The Broken Crescent. They can do it for you in the blink of an eyelid. You can go to their forum and ask them to do it, and include it in their mod. This will make the mod more marketable and would benefit them. Be aware that they are pretty hard, and very quality oriented, so you might have to do some convincing. I'll support you if you need it.

    I think I can do it, but it's a long process, and I'm already fully applied with Broken Crescent and another project. If I can help in any other way gimme a SHOOOOOOOUUUTTT !!!!
    Last edited by Shahed; 05-12-2007 at 21:35.
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  6. #6
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: The Orthodox factions need more...

    Quote Originally Posted by Sinan
    I would like to see that as well.

    Check your PM ? I sent you a link to a guy who can help you, he may even do it for you.
    Yaya I saw that, still waiting for him to post that tutorial. I might give it a serious shot when he finally posts it, and if it's well written. The thing that I still think would be easiest by far would be if we had full access to the existing models so we could modify those if needed. I really don't understand why CA hardcoded a number of things this go around. For example the models for the Byz guard archers and mounted byz archers are the exact same, one's just done as mounted on a horse, the other is standing. In RTW you could make any infantry unit mounted by just sticking it on a horse and calling it cav... not so in M2, unless I'm missing something.

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  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: The Orthodox factions need more...

    I was editing my 1st post as you posted.

    Hmm I don't know.

    In BC they are heavily modding the models, check this link.

    There is a tutorial here on the org, I'll try to find it. BTW your sig is pointing to Imageshack... lol!
    Last edited by Shahed; 05-12-2007 at 22:43.
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  8. #8

    Default Re: Modding is the life of the game.

    Quote Originally Posted by Sinan
    Hi Smith,

    I agree. This is something for 1.3.

    You can change all this easily.

    1.Orthodox Patriach Mod.

    Screenshots.
    Spoiler Alert, click show to read: 




    2.You can add units to the Swordsmith's Guild triggers by adding the unit name, in correct syntax from EDU to the EDG. For example if you add this trigger to EDG you get 15 points for SwordSmith's Guld per Boyar Son Cavalry trained:

    Code:
    ;------------------------------------------
    Trigger EXAMPLE_Recruit_Sword_Unit
        WhenToTest UnitTrained
    
        Condition UnitType Boyar Sons
    
        Guild swordsmiths_guild s  15 
    
    ;------------------------------------------
    Hope that helps.
    That's great! This is really helpful. It's a start to adding a little more flavor.

    I'm going to do a little research on medieval Russia to see if I can find anything that would go great in the game. However, if they didn't get rid of the war wagons, at least the Russians would have had something that was somewhat unique...

  9. #9
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Modding is the life of the game.

    Good idea ! Be sure to let us know if you have something interesting. This link shows exactly what you want to do, you should read that. You might find it useful to read the whole thread actually. I don't know if this helps but there is a trigger tutorial here.

    It is possible to fill a lot of the gaps in the game.
    Last edited by Shahed; 05-13-2007 at 04:20.
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  10. #10

    Default Re: The Orthodox factions need more...

    You know what, I noticed that the Patriarch mod was made before 1.2 released. I don't want to overwrite game files if there have been additions in 1.2 to those files that the Patriarch mod uses.

    Oh well...

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