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Thread: reforms for extended greek mod

  1. #1

    Default reforms for extended greek mod

    Im carthage and just anilated rome.

    will the reforms still happen?

  2. #2
    Notepad user Member Red Spot's Avatar
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    Default Re: reforms for extended greek mod

    the reforms are just for Romans, if a settlement owned by one of the 4 Roman factions reaches huge_city the reforms happen

    so I guess if you killed all Roman factions the reforms no longer happen, but than again there would be no need for it (the reforms are just a flag that triggers a little message when it happens and allows you to specify what you can build with/without flag set, but should only be used for Romans ..)


    G

  3. #3

    Default Re: reforms for extended greek mod

    No, becase XGM has a legionary style of peoni infantry that gets reformed with the romans.And plenty of other factions get legionaries as well so.
    Luckly I saved right before I destroyed rome.

    Should I load it?

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: reforms for extended greek mod

    when I tested adding the reforms to BI it seemed a non-roman faction could actually trigger the reform by building the huge city level building in a province with the 'italy' hidden resource (you can look up which provinces have that in your game in descr_regions.txt). I'm not sure in RTW if it would have to be roman culture that builds the huge city or not.

    Hang on to your save in-case you have to go back, but try getting one of the relevant cities up to huge_city and see if it works...
    Not used mods before? Looking for something small and fun?!
    Download the:

  5. #5
    Notepad user Member Red Spot's Avatar
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    Default Re: reforms for extended greek mod

    Quote Originally Posted by s_tabikha
    No, becase XGM has a legionary style of peoni infantry that gets reformed with the romans.And plenty of other factions get legionaries as well so.
    Luckly I saved right before I destroyed rome.

    Should I load it?
    Didnt know that, but I may hope people test features they include in their mods so it should give some hope that what Makanyane already said is fact ...
    (I'd drop a note in the XGM-topic and see if it actually is a tested feature)


    G

  6. #6

    Default Re: reforms for extended greek mod

    nah mang they never respond

  7. #7

    Default Re : reforms for extended greek mod

    A sicilian compaign will soon see days (an implementation from PTW team will increase possibilities of this mod)
    Sure it will not be like PTW I (there is building and Systems that can not be done in XGM but will be in PTW)
    " I may be permitted to premise, that i am about to relate the most memorable
    of all wars that were ever waged : the war which the Carthaginians, under the
    conduct of Hannibal, maintained with the Roman people. " ¤¤¤¤ Punic: TW Leader

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